 |
 |
 |
Written down once so it does not get asked again. |
|
 |
 |
 |
 |
| PAGE | CHANGED |
path_null
 Character will wait 0.016 seconds. Target this entity with a target_ai_followpath to make it break out of its current path and release control to the AI |
Sep 21, 2026 |
path_rail
 Hunter will walk to this point and jump over the rail |
Sep 21, 2026 |
path_sentry_ignore_player
 Tells sentry to stop leading the player to his destination. Imediately goes to next path entity. |
Sep 21, 2026 |
path_sentry_lead_player
 Tells sentry to start leading the player to his destination. Imediately goes to next path entity. |
Sep 21, 2026 |
path_sentry_light_off
 Tells sentry to turn on his flashlight. |
Sep 21, 2026 |
path_sentry_light_on
 Tells sentry to turn on his flashlight. |
Sep 21, 2026 |
path_sentry_shutdown
 Tells sentry to shutdown until triggered again. |
Sep 21, 2026 |
path_sentry_unlock_door
 Sentry walks to this location and plays the unlock door animation. Set 'trigger' to name of target_lock entity that unlocks the door. |
Sep 21, 2026 |
path_shootat
 Character will walk to this entity |
Sep 21, 2026 |
path_show
 Makes the character visible and solid. |
Sep 21, 2026 |
path_state
 Monster will go into the state specified |
Sep 21, 2026 |
path_talk
 forces character to talk to the player |
Sep 21, 2026 |
path_talk_primary
 forces character to say his primary talk anim to the player |
Sep 21, 2026 |
path_talk_secondary
 forces character to say his secondary talk anim to the player |
Sep 21, 2026 |
path_talk_triggered
 forces character to say his triggered talk anim to the player |
Sep 21, 2026 |
|
 |
 |
|
 |
 |
 |
| No blog post has a picture yet. |
|
 |
 |
 |
 |
IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
|
|
 |
 |
|