func_arena Wednesday, September 23, 2026
Building, modding and fragging like it's 1998

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path_null

Character will wait 0.016 seconds. Target this entity with a target_ai_followpath to make it break out of its current path and release control to the AI
Sep 21, 2026
path_rail

Hunter will walk to this point and jump over the rail
Sep 21, 2026
path_sentry_ignore_player

Tells sentry to stop leading the player to his destination. Imediately goes to next path entity.
Sep 21, 2026
path_sentry_lead_player

Tells sentry to start leading the player to his destination. Imediately goes to next path entity.
Sep 21, 2026
path_sentry_light_off

Tells sentry to turn on his flashlight.
Sep 21, 2026
path_sentry_light_on

Tells sentry to turn on his flashlight.
Sep 21, 2026
path_sentry_shutdown

Tells sentry to shutdown until triggered again.
Sep 21, 2026
path_sentry_unlock_door

Sentry walks to this location and plays the unlock door animation. Set 'trigger' to name of target_lock entity that unlocks the door.
Sep 21, 2026
path_shootat

Character will walk to this entity
Sep 21, 2026
path_show

Makes the character visible and solid.
Sep 21, 2026
path_state

Monster will go into the state specified
Sep 21, 2026
path_talk

forces character to talk to the player
Sep 21, 2026
path_talk_primary

forces character to say his primary talk anim to the player
Sep 21, 2026
path_talk_secondary

forces character to say his secondary talk anim to the player
Sep 21, 2026
path_talk_triggered

forces character to say his triggered talk anim to the player
Sep 21, 2026
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