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path_ entities

Name Games Description
path_anim DOOM 3, Quake 4, Prey Character will play the specified animation. Set angles to direction to face.
path_attack DOOM 3, Quake 4, Prey Character will attack the character specified by 'enemy' key. Character will go to next path when enemy dies or when activated.
path_conversation DOOM 3, Quake 4, Prey Conversation node. Character speaks a line of dialog and looks at a specific entity. When talked to, conversation will end for all characters listening to
path_conversation_listen DOOM 3, Quake 4, Prey Conversation node. Character listens to entity 'focus' and waits for him to finish.
path_corner Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey Monsters will continue walking towards the next target corner.
path_corner_2 Enemy Territory Train path corners. THIS VERSION WILL NOT CONTRIBUTE TOWARDS INGAME ENTITY COUNT
path_cycleanim DOOM 3, Quake 4, Prey Character will loop the specified animation and wait until triggered, or until time specified by 'wait' has elapsed. Set angles to direction to face.
path_default DOOM 3, Quake 4, Prey
path_follow Prey forces character to follow closest player at the time of trigger
path_headanim DOOM 3, Quake 4, Prey starts playing an animation on the head immediately goes to next path. used for playing talk anims while walking.
path_hide DOOM 3, Quake 4, Prey Makes the character invisible and non-solid.
path_jump DOOM 3, Quake 4, Prey Character will jump to the next path entity (regardless of type). Will cause error if character doesn't have jumping ability. If jump is failing, you can
path_ledge Prey Hunter will walk to this point and jump off the ledge
path_lookat DOOM 3, Quake 4, Prey Causes character to look at an entity for a certain length of time or until triggered.
path_null Prey Character will wait 0.016 seconds. Target this entity with a target_ai_followpath to make it break out of its current path and release control to the AI
path_rail Prey Hunter will walk to this point and jump over the rail
path_sentry_ignore_player DOOM 3 Tells sentry to stop leading the player to his destination. Imediately goes to next path entity.
path_sentry_lead_player DOOM 3 Tells sentry to start leading the player to his destination. Imediately goes to next path entity.
path_sentry_light_off DOOM 3 Tells sentry to turn on his flashlight.
path_sentry_light_on DOOM 3 Tells sentry to turn on his flashlight.
path_sentry_shutdown DOOM 3 Tells sentry to shutdown until triggered again.
path_sentry_unlock_door DOOM 3 Sentry walks to this location and plays the unlock door animation. Set 'trigger' to name of target_lock entity that unlocks the door.
path_shootat Prey Character will walk to this entity
path_show DOOM 3, Quake 4, Prey Makes the character visible and solid.
path_state Prey Monster will go into the state specified
path_talk DOOM 3, Quake 4, Prey forces character to talk to the player
path_talk_primary DOOM 3, Quake 4, Prey forces character to say his primary talk anim to the player
path_talk_secondary DOOM 3, Quake 4, Prey forces character to say his secondary talk anim to the player
path_talk_triggered DOOM 3, Quake 4, Prey forces character to say his triggered talk anim to the player
path_turn DOOM 3, Quake 4, Prey Character will turn to the direction specified in entity.
path_wait DOOM 3, Quake 4, Prey Character will wait specified amount of time before continuing on path.
path_waitforheadanim DOOM 3, Quake 4, Prey waits for animation on the head from path_headanim finish.
path_waitfortrigger DOOM 3, Quake 4, Prey Character will wait until they're triggered again before continuing on path.

Last changed Sep 21, 2026
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