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Written down once so it does not get asked again. |
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g_testModelAnimate
 test model animation,\n0 = cycle anim with origin reset\n1 = cycle anim with fixed origin\n2 = cycle anim with continuous origin\n3 = frame by frame with |
Sep 21, 2026 |
g_testModelBlend
 number of frames to blend |
Sep 21, 2026 |
g_testModelPitch
 pitch of angle of test model |
Sep 21, 2026 |
g_testModelRotate
 test model rotation speed |
Sep 21, 2026 |
g_testMultiplayerFX
 set to 0, 1, 2 to test multiplayer, -1 is off |
Sep 21, 2026 |
g_testParticle
 test particle visualation, set by the particle editor |
Sep 21, 2026 |
g_testParticleName
 name of the particle being tested by the particle editor |
Sep 21, 2026 |
g_testPistolFlashlight
 Test out having a flashlight out with the pistol |
Sep 21, 2026 |
g_testPlayer
 test player classname |
Sep 21, 2026 |
g_testPostProcess
 name of material to draw over screen |
Sep 21, 2026 |
g_testScoreboard
 number of clients to test in the scoreboard gui |
Sep 21, 2026 |
g_timeEntities
 when non-zero, shows entities whose think functions exceeded the # of milliseconds specified |
Sep 21, 2026 |
g_tips
 allow hud tips to display |
Sep 21, 2026 |
g_trackDDA
 Whether to track detailed statistics as the player goes through a level |
Sep 21, 2026 |
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guiEvent
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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