g_testModelAnimate
This is a cvar, also known as console variable on id Tech 4 engines, present on DOOM 3, DOOM 3 BFG, Quake 4 and Prey. Below you can find its default value and flags for each engine that declares it.
DOOM 3
test model animation,\n0 = cycle anim with origin reset\n1 = cycle anim with fixed origin\n2 = cycle anim with continuous origin\n3 = frame by frame with continuous origin\n4 = play anim once
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |
DOOM 3 BFG
test model animation,\n0 = cycle anim with origin reset\n1 = cycle anim with fixed origin\n2 = cycle anim with continuous origin\n3 = frame by frame with continuous origin\n4 = play anim once
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |
Quake 4
test model animation,\n0 = cycle anim with origin reset\n1 = cycle anim with fixed origin\n2 = cycle anim with continuous origin\n3 = frame by frame with continuous origin\n4 = play anim once\n5 = frame by frame with fixed origin
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |
Prey
test model animation,\n0 = cycle anim with origin reset\n1 = cycle anim with fixed origin\n2 = cycle anim with continuous origin\n3 = frame by frame with continuous origin\n4 = play anim once
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |