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Written down once so it does not get asked again. |
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g_showCollisionModels
 0 = off, 1 = draw collision models, 2 = only draw player collision models. g_maxShowDistance controls distance. |
Sep 21, 2026 |
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g_showCollisionTraces
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Sep 21, 2026 |
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g_showCollisionWorld
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Sep 21, 2026 |
g_showDebugHud
 displays the debug hud\n0 = off\n1 = player\n2 = physics\n3 = AI\n4 = vehicle\n5 = performance\n6 = effects\n7 = map information\n8 = AI performance\n9 = |
Sep 21, 2026 |
g_showDormant
 1= Prints out msgs when an entity goes dormant |
Sep 21, 2026 |
g_showEnemies
 draws boxes around monsters that have targeted the the player |
Sep 21, 2026 |
g_showEntityCount
 1=show entity count |
Sep 21, 2026 |
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g_showEntityInfo
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Sep 21, 2026 |
g_showFrameCmds
 displays frame commands as they are executed |
Sep 21, 2026 |
g_showGamePortals
 draw game portal connections |
Sep 21, 2026 |
g_showGodDamage
 displays the amount of damage taken while in god mode on the hud |
Sep 21, 2026 |
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g_showHud
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Sep 21, 2026 |
g_showHudPopups
 displays objective and database popups on the hud |
Sep 21, 2026 |
g_showPlayback
 show g_currentPlayback |
Sep 21, 2026 |
g_showPlayerShadow
 enables shadow of player model |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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