func_arena Tuesday, September 22, 2026
Building, modding and fragging like it's 1998

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  *** func_arena goes live, let the carnage begin!   ***   ET: Legacy 2.86.0 is out!   ***   Engine of the Week: qrustyquake by cyanbun96   ***   Server admins: read our migration guide before Friday   ***   Ironwail 0.8.2 is out!   ***  
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g_showCollisionModels

0 = off, 1 = draw collision models, 2 = only draw player collision models. g_maxShowDistance controls distance.
Sep 21, 2026
g_showCollisionTraces Sep 21, 2026
g_showCollisionWorld Sep 21, 2026
g_showDebugHud

displays the debug hud\n0 = off\n1 = player\n2 = physics\n3 = AI\n4 = vehicle\n5 = performance\n6 = effects\n7 = map information\n8 = AI performance\n9 =
Sep 21, 2026
g_showDormant

1= Prints out msgs when an entity goes dormant
Sep 21, 2026
g_showEnemies

draws boxes around monsters that have targeted the the player
Sep 21, 2026
g_showEntityCount

1=show entity count
Sep 21, 2026
g_showEntityInfo Sep 21, 2026
g_showFrameCmds

displays frame commands as they are executed
Sep 21, 2026
g_showGamePortals

draw game portal connections
Sep 21, 2026
g_showGodDamage

displays the amount of damage taken while in god mode on the hud
Sep 21, 2026
g_showHud Sep 21, 2026
g_showHudPopups

displays objective and database popups on the hud
Sep 21, 2026
g_showPlayback

show g_currentPlayback
Sep 21, 2026
g_showPlayerShadow

enables shadow of player model
Sep 21, 2026
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