g_showCollisionModels
This is a cvar, also known as console variable on id Tech 4 engines, present on DOOM 3, DOOM 3 BFG, Quake 4 and Prey. Below you can find its default value and flags for each engine that declares it.
DOOM 3
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_BOOL |
DOOM 3 BFG
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_BOOL |
Quake 4
0 = off, 1 = draw collision models, 2 = only draw player collision models. g_maxShowDistance controls distance.
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_INTEGER |
Prey
| Property |
Value |
| Type |
console variable |
| Default |
0 |
| Flags |
CVAR_GAME | CVAR_BOOL |