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Written down once so it does not get asked again. |
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stereoRender_enable
 1 = side-by-side compressed, 2 = top and bottom compressed, 3 = side-by-side, 4 = 720 frame packed, 5 = interlaced, 6 = OpenGL quad buffer |
Sep 21, 2026 |
stereoRender_interOccularCentimeters
 Distance between eyes |
Sep 21, 2026 |
stereoRender_swapEyes
 reverse eye adjustments |
Sep 21, 2026 |
stereoRender_warp
 use the optical warping renderprog instead of stereoDeGhost |
Sep 21, 2026 |
stereoRender_warpCenterX
 center for left eye, right eye will be 1.0 - this |
Sep 21, 2026 |
stereoRender_warpCenterY
 center for both eyes |
Sep 21, 2026 |
stereoRender_warpParmW
 development parm |
Sep 21, 2026 |
stereoRender_warpParmZ
 development parm |
Sep 21, 2026 |
stereoRender_warpStrength
 amount of pre-distortion |
Sep 21, 2026 |
stereoRender_warpTargetFraction
 fraction of half-width the through-lens view covers |
Sep 21, 2026 |
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s_testsound
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Sep 21, 2026 |
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stickout
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Sep 21, 2026 |
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stompAttack
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Sep 21, 2026 |
stop
 Stops a spline or anim camera moving. |
Sep 21, 2026 |
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stopAllEffects
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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