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Written down once so it does not get asked again. |
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startSingleplayer
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Sep 21, 2026 |
startSound
 Plays the sound specified by the snd_* key/value pair on the channel and returns the length of the sound. This is the preferred method for playing sounds on an |
Sep 21, 2026 |
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startSoundDelay
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Sep 21, 2026 |
startSoundShader
 Plays a specific sound shader on the channel and returns the length of the sound in seconds. This is not the prefered method of playing a sound since you must |
Sep 21, 2026 |
startSpline
 Starts moving along a spline stored on the given entity. |
Sep 21, 2026 |
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startStaticBeam
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Sep 21, 2026 |
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startWarp
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Sep 21, 2026 |
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startWeaponLight
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Sep 21, 2026 |
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startWeaponParticle
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Sep 21, 2026 |
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startWeaponSmoke
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Sep 21, 2026 |
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status
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Sep 21, 2026 |
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Stay
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Sep 21, 2026 |
stereoRender_convergence
 0 = head mounted display, otherwise world units to convergence plane |
Sep 21, 2026 |
stereoRender_defaultGuiDepth
 Fraction of separation when not specified |
Sep 21, 2026 |
stereoRender_deGhost
 subtract from opposite eye to reduce ghosting |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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