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Wiki » Reference » console_ entities » console_translate
ARTICLE

console_translate

This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Prey

Generic Translatable text console

Keys

Key Type Default Description
gui_parm1 var Text to appear on the console screen
gui_parm4 var 200 Top margin in pixels (200)
gui_parm5 var 1.4 Text scale (1.4)
gui_parm6 var 0.7 Red text color channel (0.7)
gui_parm7 var 0.2 Green text color channel (0.2)
gui_parm8 var 0.1 Blue text color channel (0.1)
translate bool 1 Whether the console text can be translated by talon (1)
offset_perch var 0 0 32 Offset from origin of where talon perches (0 0 32)
noTalonTarget bool 0 Whether talon should perch at this console (0)
noTalonSquawk bool 1 Whether talon should squawk to alert the player to this console (0)
noDamage bool If set, damage has no effect on console (0)
bindPerchSpot bool Whether to bind the perchspot to the console (in case it moves)
health var 1 the amount of damage the console can take before becoming damaged (1)
gui gui guis/generictranslatable.gui gui to appear on this console
ai_can_use bool 1 1 = AI is allowed to USE this console, 0 = AI cannot use (1)
ai_use_anim var console The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console_use' ('console')
ai_use_time var 3.0 Once the AI starts using this console, it will spend this many secs. at this console(3.0)
ai_reuse_wait var 5.0 How many secs to wait before AI can use this console again (5)
ai_max_uses bool -1 Number of times the AI is allowed to use this console. If <0, they can use it infinite amount of times. (-1)
ai_use_trigger_wait var 2.0 How many secs to wait before firing this consoles triggers. (2)
ai_damage_disable_msgs bool TRUE if reaction msgs should be disabled when damaged. (0)
gui_parm25 bool if on, makes gui one time only (0)
gui_parm26 var Script function to call when turned on (only on some guis, generic_3)
gui_parm27 var Script function to call when turned off (only on some guis, generic_3)
gui_parm28 bool Initial state of gui, 0==off, 1==on (0)
ai_player_use_disable_msgs bool TRUE if reaction msgs should be disabled when the player uses this console (1)
timeEventsAlways bool If set, always generates time events, but more expensive.

Editor

Property Value
Type brush entity
Spawn class hhConsole -> idStaticEntity -> idEntity -> idClass
Inherits func_console
Color 0.15 0.7 0.15

Script events

Event Declared by
activate hhConsole
talonaction hhConsole
guiEvent hhConsole
becomeNonSolid hhConsole
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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