| console_alarm |
Prey |
Alarm console. Will spawn def_monsters when activated until it is deactivated. Any keys that start with ent_ will be transferred to the monsters. |
| console_animatinggui |
Prey |
|
| console_arcadegame |
Prey |
Geometry or a model for applying a GUI |
| console_blackjack |
Prey |
Geometry or a model for applying a GUI |
| console_ceiling1 |
Prey |
Non interactive ceiling console |
| console_clock |
Prey |
Geometry or a model for applying a GUI |
| console_countdown |
Prey |
Countdown gui console |
| console_crane |
Prey |
Crane console |
| console_elevator |
Prey |
Target a func_elevator with this gui and it will display the floor information that is set up on the func_elevator |
| console_elevator_call |
Prey |
Geometry or a model for applying a GUI |
| console_elevator_control |
Prey |
Geometry or a model for applying a GUI |
| console_elevatorcall |
Prey |
Target a func_elevator with this gui and it will call the elevator floor equal to this guis gui_parm1 setting |
| console_eyestalk |
Prey |
Geometry or a model for applying a GUI |
| console_generic2 |
Prey |
Geometry or a model for applying a GUI |
| console_generic3 |
Prey |
Geometry or a model for applying a GUI |
| console_hunter1 |
Prey |
Geometry or a model for applying a GUI |
| console_hunter2 |
Prey |
Geometry or a model for applying a GUI |
| console_hunterhand |
Prey |
Geometry or a model for applying a GUI |
| console_hunterwallshort |
Prey |
Geometry or a model for applying a GUI |
| console_hunterwalltall |
Prey |
Geometry or a model for applying a GUI |
| console_jukebox |
Prey |
Geometry or a model for applying a GUI |
| console_keeper |
Prey |
Geometry or a model for applying a GUI |
| console_keeper_small |
Prey |
Geometry or a model for applying a GUI |
| console_keypad |
Prey |
Generic keypad console |
| console_lightswitch |
Prey |
set gui_parm1 to the function you want called |
| console_monitor_big |
Prey |
Generic Translatable text console |
| console_poker |
Prey |
Geometry or a model for applying a GUI |
| console_projection_eye |
Prey |
Geometry or a model for applying a GUI |
| console_projection_eye_bent |
Prey |
Geometry or a model for applying a GUI |
| console_skinwrap |
Prey |
Geometry or a model for applying a GUI |
| console_skinwrap_superportal |
Prey |
Geometry or a model for applying a GUI |
| console_slots |
Prey |
Geometry or a model for applying a GUI |
| console_television |
Prey |
Geometry or a model for applying a GUI |
| console_translate |
Prey |
Generic Translatable text console |
| console_wallwalk |
Prey |
target at a 'func_wallwalk' |