ai_attackcone_turret
This is an entity on id Tech 4 engines, present on DOOM 3 and Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
DOOM 3
Attack cone where monster stands in place and uses normal range attack (if it has one).
Keys
| Key |
Type |
Default |
Description |
| fov |
var |
90 |
Angle width of the cone |
| min |
var |
0 |
Minimum distance player can be from node |
| max |
var |
512 |
Maximum distance player can be from node |
| offset |
var |
0 |
Vector amount to offset cone from origin of entity |
| height |
var |
256 |
Specifies the Z height of the cone centered around the origin of the entity. This means it goes down half the height and up half the height. |
| num_shots |
var |
1 |
Max number of shots to fire per attack |
| min_wait |
var |
0.3 |
Minimum amount of time to wait between attacks |
| max_wait |
var |
1 |
Maximum amount of time to wait between attacks |
| start_off |
var |
|
Disables entity until triggered. |
| use_once |
var |
0 |
When set, node is disabled after it's used. |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
idCombatNode -> idEntity -> idClass |
| Min |
-24 -24 0 |
| Max |
24 24 82 |
| Color |
.5 .3 0 |
Script events
| Event |
Declared by |
| markUsed |
idCombatNode |
| activate |
idCombatNode |
| getName |
idEntity |
| setName |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| setSkin |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| setGui |
idEntity |
| precacheGui |
idEntity |
| getGuiParm |
idEntity |
| getGuiParmFloat |
idEntity |
| guiNamedEvent |
idEntity |
| remove |
idClass |
 |
Prey
Attack cone where monster stands in place and uses normal range attack (if it has one).
Keys
| Key |
Type |
Default |
Description |
| fov |
var |
90 |
Angle width of the cone |
| min |
var |
0 |
Minimum distance player can be from node |
| max |
var |
512 |
Maximum distance player can be from node |
| offset |
var |
0 |
Vector amount to offset cone from origin of entity |
| height |
var |
256 |
Specifies the Z height of the cone centered around the origin of the entity. This means it goes down half the height and up half the height. |
| num_shots |
var |
1 |
Max number of shots to fire per attack |
| min_wait |
var |
0.3 |
Minimum amount of time to wait between attacks |
| max_wait |
var |
1 |
Maximum amount of time to wait between attacks |
| start_off |
var |
|
Disables entity until triggered. |
| use_once |
var |
0 |
When set, node is disabled after it's used. |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
idCombatNode -> idEntity -> idClass |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .3 0 |
Script events
| Event |
Declared by |
| markUsed |
idCombatNode |
| activate |
idCombatNode |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |