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ai_ entities

Name Games Description
ai_american RTCW Single Player, RTCW Multiplayer american entity
ai_attackcone DOOM 3, Prey
ai_attackcone_once DOOM 3, Prey
ai_attackcone_turret DOOM 3, Prey Attack cone where monster stands in place and uses normal range attack (if it has one).
ai_avoid Quake 4 Instruct AI to avoid pathing within the given radius
ai_become_Aggressive Quake 4 Set AI into a combat ready state.
ai_become_Passive Quake 4 Set AI into a passive/relaxed state
ai_blackguard RTCW Single Player, RTCW Multiplayer black guard entity
ai_boss_heinrich RTCW Single Player, RTCW Multiplayer heinrich entity
ai_boss_helga RTCW Single Player, RTCW Multiplayer helga entity
ai_chimp RTCW Multiplayer
ai_civilian RTCW Single Player, RTCW Multiplayer
ai_effect RTCW Single Player, RTCW Multiplayer AI effect entity
ai_eliteguard RTCW Single Player, RTCW Multiplayer elite guard entity
ai_femzombie RTCW Multiplayer zombie entity
ai_frogman RTCW Single Player, RTCW Multiplayer elite guard entity
ai_genericnode Prey Monsters use this to have fun
ai_loper RTCW Single Player, RTCW Multiplayer loper entity
ai_lostcombat DOOM 3, Prey Lost combat node. Monster will retreat to this position when he can no longer reach the player.
ai_marker RTCW Single Player, RTCW Multiplayer, Enemy Territory AI marker
ai_partisan RTCW Single Player, RTCW Multiplayer
ai_protosoldier RTCW Single Player, RTCW Multiplayer protosoldier entity
ai_rejectxcreature RTCW Multiplayer Reject X creature
ai_sealoper RTCW Multiplayer loper entity
ai_soldier RTCW Single Player, RTCW Multiplayer soldier entity
ai_stimsoldier_dual RTCW Single Player, RTCW Multiplayer stim soldier entity
ai_stimsoldier_rocket RTCW Single Player, RTCW Multiplayer stim soldier entity
ai_stimsoldier_tesla RTCW Single Player, RTCW Multiplayer stim soldier entity
ai_supersoldier RTCW Single Player, RTCW Multiplayer supersoldier entity
ai_tether_behind Quake 4 Instruct AI to remain behind the given tether entity. All positions in front of
ai_tether_location Quake 4 Instruct AI to remain in the same location as the tether entity
ai_tether_none Quake 4 Instruct AI to remove any current tethers they may have
ai_tether_radius Quake 4 Instruct AI to remain within the given radius of the tether entity
ai_trigger RTCW Single Player, RTCW Multiplayer Triggered only by the player touching it
ai_trigger_multiple Quake 4
ai_trigger_once Quake 4
ai_undead RTCW Multiplayer undead entity
ai_venom RTCW Single Player, RTCW Multiplayer venom entity
ai_warzombie RTCW Single Player, RTCW Multiplayer warrior zombie entity
ai_zombie RTCW Single Player, RTCW Multiplayer zombie entity

Last changed Sep 21, 2026
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