| ai_american |
RTCW Single Player, RTCW Multiplayer |
american entity |
| ai_attackcone |
DOOM 3, Prey |
|
| ai_attackcone_once |
DOOM 3, Prey |
|
| ai_attackcone_turret |
DOOM 3, Prey |
Attack cone where monster stands in place and uses normal range attack (if it has one). |
| ai_avoid |
Quake 4 |
Instruct AI to avoid pathing within the given radius |
| ai_become_Aggressive |
Quake 4 |
Set AI into a combat ready state. |
| ai_become_Passive |
Quake 4 |
Set AI into a passive/relaxed state |
| ai_blackguard |
RTCW Single Player, RTCW Multiplayer |
black guard entity |
| ai_boss_heinrich |
RTCW Single Player, RTCW Multiplayer |
heinrich entity |
| ai_boss_helga |
RTCW Single Player, RTCW Multiplayer |
helga entity |
| ai_chimp |
RTCW Multiplayer |
|
| ai_civilian |
RTCW Single Player, RTCW Multiplayer |
|
| ai_effect |
RTCW Single Player, RTCW Multiplayer |
AI effect entity |
| ai_eliteguard |
RTCW Single Player, RTCW Multiplayer |
elite guard entity |
| ai_femzombie |
RTCW Multiplayer |
zombie entity |
| ai_frogman |
RTCW Single Player, RTCW Multiplayer |
elite guard entity |
| ai_genericnode |
Prey |
Monsters use this to have fun |
| ai_loper |
RTCW Single Player, RTCW Multiplayer |
loper entity |
| ai_lostcombat |
DOOM 3, Prey |
Lost combat node. Monster will retreat to this position when he can no longer reach the player. |
| ai_marker |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
AI marker |
| ai_partisan |
RTCW Single Player, RTCW Multiplayer |
|
| ai_protosoldier |
RTCW Single Player, RTCW Multiplayer |
protosoldier entity |
| ai_rejectxcreature |
RTCW Multiplayer |
Reject X creature |
| ai_sealoper |
RTCW Multiplayer |
loper entity |
| ai_soldier |
RTCW Single Player, RTCW Multiplayer |
soldier entity |
| ai_stimsoldier_dual |
RTCW Single Player, RTCW Multiplayer |
stim soldier entity |
| ai_stimsoldier_rocket |
RTCW Single Player, RTCW Multiplayer |
stim soldier entity |
| ai_stimsoldier_tesla |
RTCW Single Player, RTCW Multiplayer |
stim soldier entity |
| ai_supersoldier |
RTCW Single Player, RTCW Multiplayer |
supersoldier entity |
| ai_tether_behind |
Quake 4 |
Instruct AI to remain behind the given tether entity. All positions in front of |
| ai_tether_location |
Quake 4 |
Instruct AI to remain in the same location as the tether entity |
| ai_tether_none |
Quake 4 |
Instruct AI to remove any current tethers they may have |
| ai_tether_radius |
Quake 4 |
Instruct AI to remain within the given radius of the tether entity |
| ai_trigger |
RTCW Single Player, RTCW Multiplayer |
Triggered only by the player touching it |
| ai_trigger_multiple |
Quake 4 |
|
| ai_trigger_once |
Quake 4 |
|
| ai_undead |
RTCW Multiplayer |
undead entity |
| ai_venom |
RTCW Single Player, RTCW Multiplayer |
venom entity |
| ai_warzombie |
RTCW Single Player, RTCW Multiplayer |
warrior zombie entity |
| ai_zombie |
RTCW Single Player, RTCW Multiplayer |
zombie entity |