| aasStats |
shows AAS stats |
| addarrow |
adds a debug arrow |
| addChatLine |
internal use - core to game chat lines |
| addIcon |
adds a test icon |
| addline |
adds a debug line |
| ai_debugFilter |
ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at) |
| apState |
prints AP state |
| bindRagdoll |
binds ragdoll at the current drag position |
| blinkline |
blinks a debug line |
| buy |
Buy an item (if in a buy zone and the game type supports it) |
| buyMenu |
Toggle buy menu (if in a buy zone and the game type supports it) |
| call |
calls script function and prints out return val |
| centerview |
centers the view |
| checkSave |
tests save system |
| CheckTeamBalance |
helper for team switching in the guis - <team to switch to> <named event for yes> <named event for no> <named event for same team> |
| clearLights |
clears all lights |
| clientCallVote |
call a vote: clientCallVote si_.. proposed_value |
| clientDropWeapon |
drop current weapon |
| clientMessageMode |
ingame gui message mode |
| clientOverflowReliable |
|
| clientVoiceChat |
voice chats: clientVoiceChat <sound shader> |
| clientVoiceChatTeam |
team voice chats: clientVoiceChat <sound shader> |
| clientvoicemute |
mute the specified player's incoming voicechat |
| clientvoiceunmute |
unmute the specified player's incoming voicechat |
| clientVote |
cast your vote: clientVote yes | no |
| closeViewNotes |
close the view showing any notes for this map |
| collisionModelInfo |
shows collision model info |
| damage |
apply damage to an entity |
| deleteSelected |
deletes selected entity |
| disasmScript |
disassembles script |
| emote |
plays an emote |
| evaluateMPPerformance |
spawns serveral player models |
| exportmodels |
exports models |
| extract_tactical |
pulls tactical information for the current position. |
| fadeSound |
Fades the sound on this entity to a new level over a period of time. Use SND_CHANNEL_ANY for all currently playing sounds. |
| flashlight |
toggle actor's flashlight |
| forceTeamChange |
force team change: forceTeamChange <id> |
| game_memory |
displays game class info |
| gameError |
causes a game error |
| gameKick |
same as kick, but recognizes player names |
| getviewpos |
prints the current view position |
| give |
gives one or more items |
| god |
enables god mode |
| jump |
jumps to a specific debug jump point |
| keepTestModel |
keeps the last test model in the game |
| kill |
kills the player |
| killMessage |
prints a fake death message |
| killMonsters |
removes all monsters |
| killMoveables |
removes all moveables |
| killRagdolls |
removes all ragdolls |
| killVehicles |
kills all vehicles |
| listActiveEntities |
lists active game entities |
| listAnims |
lists all animations |
| listClasses |
lists game classes |
| listClientEntities |
lists client entities |
| listCollisionModels |
lists collision models |
| listEntities |
lists game entities |
| listEntityStats |
lists global entity stats |
| listInstances |
lists instances |
| listLines |
lists all debug lines |
| listMapEntities |
lists map entity numbers |
| listModelDefs |
lists model defs |
| listMonsters |
lists monsters |
| listSpawnArgs |
list the spawn args of an entity |
| listSpawnIds |
lists map entity numbers |
| listThreads |
lists script threads |
| listTypeInfo |
list type info |
| nextAnim |
shows next animation on test model |
| nextFrame |
shows next animation frame on test model |
| nextGUI |
teleport the player to the next func_static with a gui |
| nextjumppoint |
jumps to the next debug jump point |
| noclip |
disables collision detection for the player |
| notarget |
disables the player as a target |
| playerModel |
sets the given model on the player |
| popLight |
removes the last created light |
| prevAnim |
shows previous animation on test model |
| prevFrame |
shows previous animation frame on test model |
| prevjumppoint |
jumps to the previous debug jump point |
| printModelDefs |
prints a model def |
| recordViewNotes |
record the current view position with notes |
| reexportmodels |
reexports models |
| reloadanims |
reloads animations |
| reloadFAS |
reloads the viseme data |
| reloadScript |
reloads scripts |
| remove |
removes an entity |
| removeClientFromBanList |
removes a client id from the ban list: removeClientFromBanList <client id> |
| removeline |
removes a debug line |
| saveLights |
saves all lights to the .map file |
| saveMoveables |
save all moveables to the .map file |
| saveParticles |
saves all lights to the .map file |
| saveRagdolls |
save all ragdoll poses to the .map file |
| saveSelected |
saves the selected entity to the .map file |
| say |
text chat |
| sayTeam |
team text chat |
| script |
executes a line of script |
| serverForceReady |
force all players ready |
| serverMapRestart |
restart the current game |
| serverNextMap |
change to the next map |
| setInstance |
sets a player's world instance |
| setPlayerGravity |
sets players local gravity |
| setPMCVars |
Resets player movement cvars |
| setviewpos |
sets the current view position |
| ShowInGameStats |
show in game stats. |
| showViewNotes |
show any view notes for the current map, successive calls will cycle to the next note |
| shuffleTeams |
shuffle teams |
| spawn |
spawns a game entity |
| teleport |
teleports the player to an entity location |
| testAnim |
tests an animation |
| testBlend |
tests animation blending |
| testBoneFx |
tests an FX system bound to a joint |
| testClientModel |
|
| testDamage |
tests a damage def |
| testDeath |
tests death |
| testFx |
tests an FX system |
| testid |
output the string for the specified id. |
| testLight |
tests a light |
| testModel |
tests a model |
| testParticleStopTime |
tests particle stop time on a test model |
| testPointLight |
tests a point light |
| testSave |
writes out a test savegame |
| testSaveGame |
test a save game for a level |
| testShaderParm |
sets a shaderParm on an existing testModel |
| testSkin |
tests a skin on an existing testModel |
| trigger |
triggers an entity |
| unbindRagdoll |
unbinds the selected ragdoll |
| undying |
enables undying mode (take damage down to 1 health, but do not die) |
| verifyServerSettings |
verifies the game type can be played on the map |
| weaponSplat |
projects a blood splat on the player weapon |
| where |
prints the current view position |
| writeGameState |
write game state |