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Wiki » Reference » Prey Commands
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Prey Commands

Name Description
aasStats shows AAS stats
addarrow adds a debug arrow
addChatLine internal use - core to game chat lines
addline adds a debug line
ai_reactioncheck spawns a creature and forces him to use a specific reaction
ai_reactionset sets the target reaction which will be used for ai_reactioncheck
assert Breaks if the condition is zero. (Only works in debug builds.)
bindRagdoll binds ragdoll at the current drag position
blinkline blinks a debug line
call calls script function and prints out return val
centerview centers the view
charset print console character set
checkNodes Check reachability of ai_generic_nodes
clearLights clears all lights
clientCallVote call a vote: clientCallVote si_.. proposed_value
clientDropWeapon drop current weapon
clientMessageMode ingame gui message mode
clientVoiceChat voice chats: clientVoiceChat <sound shader>
clientVoiceChatTeam team voice chats: clientVoiceChat <sound shader>
clientVote cast your vote: clientVote yes | no
closePortal Closes the renderer portal associated with this mover.
closeViewNotes close the view showing any notes for this map
collisionModelInfo shows collision model info
damage apply damage to an entity
debug debug a specific entity
debug_pointer switch to debugger in pointer mode
deleteSelected deletes selected entity
dialogmode dialog sound mode
dict print a dictionary
disasmScript disassembles script
dormant mark entities of a class as NOT neverdormant
entitysize print size taken by entities
eraseViewNote erase the currently displayed note
exportDDA export dda info to file
exportmodels exports models
game_memory displays game class info
gameError causes a game error
gameKick same as kick, but recognizes player names
getbinds print entities bound to an entity
getmapname print current map name to console
getpos teleport to saved location
getviewpos prints the current view position
give gives one or more items
giveEnergy give energy gun energy
god enables god mode
healthPulse healthpulse
hide Makes this entity invisible.
keepTestModel keeps the last test model in the game
kill kills the player
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
killThis kill thing that player is pointing at
listActiveEntities lists active game entities
listAnims lists all animations
listClasses lists game classes
listCollisionModels lists collision models
listEntities lists game entities
listLines lists all debug lines
listModelDefs lists model defs
listMonsters lists monsters
listSpawnArgs list the spawn args of an entity
listThreads lists script threads
listTypeInfo list type info
networkStats prints collective potential network optimizations
neverdormant mark entities of a class as neverdormant
nextaas increment aas_test and print out info
nextAnim shows next animation on test model
nextFrame shows next animation frame on test model
nextGUI teleport the player to the next func_static with a gui
noclip disables collision detection for the player
notarget disables the player as a target
openPortal Opens the renderer portal associated with this mover.
playerModel sets the given model on the player
playerShadowToggle debugging - toggles shadows on current spawned players
playTime prints current playtime
popLight removes the last created light
possessPlayer possess the player
prevAnim shows previous animation on test model
prevFrame shows previous animation frame on test model
printDDA print dda info
printHandInfo print info about hand
printModelDefs prints a model def
printThis print extra map keys of the thing that player is pointing at
printTypeName prints type name for type num
Prof_capture Profiler command
Prof_in0 Profiler command
Prof_in1 Profiler command
Prof_in10 Profiler command
Prof_in11 Profiler command
Prof_in12 Profiler command
Prof_in13 Profiler command
Prof_in14 Profiler command
Prof_in2 Profiler command
Prof_in3 Profiler command
Prof_in4 Profiler command
Prof_in5 Profiler command
Prof_in6 Profiler command
Prof_in7 Profiler command
Prof_in8 Profiler command
Prof_in9 Profiler command
Prof_mode Profiler command
Prof_ms Profiler command
Prof_out Profiler command
Prof_release Profiler command
Prof_smooth Profiler command
Prof_toggle Profiler command
putpos save location
recordViewNotes record the current view position with notes
reexportmodels reexports models
reloadanims reloads animations
reloadScript reloads scripts
remove removes an entity
removeline removes a debug line
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
say text chat
sayTeam team text chat
script executes a line of script
serverForceReady force all players ready
serverMapRestart restart the current game
serverNextMap change to the next map
setdda set dda difficulty to specific value
setPlayerGravity sets players local gravity
setviewpos sets the current view position
show Makes this entity visible if it has a model.
showViewNotes show any view notes for the current map, successive calls will cycle to the next note
spawn spawns a game entity
spawnabunch spawn a specified number of entities
spawnArtificialPlayer spawns an artificial player entity
spawnDebrisMass spawn a debris mass
spiritPulse spiritpulse
spiritwalkmode spiritwalk sound mode
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testBoneFx tests an FX system bound to a joint
testDamage tests a damage def
testDeath tests death
testFx tests an FX system
testid output the string for the specified id.
testLight tests a light
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testSaveGame test a save game for a level
testShaderParm sets a shaderParm on an existing testModel
testSkin tests a skin on an existing testModel
testsnap quick check to make sure entity snapshots line up
testtext fixup in-game text codes
toggleShuttle magically enter or exit a shuttle
toggleTalonTargets toggle talon targets
trigger triggers an entity
triggerThis trigger thing that player is pointing at
unbindRagdoll unbinds the selected ragdoll
unpossessPlayer unpossess the player
weaponSplat projects a blood splat on the player weapon
where prints the current view position
writeGameState write game state

Last changed Sep 21, 2026
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