| aasStats |
shows AAS stats |
| addarrow |
adds a debug arrow |
| addChatLine |
internal use - core to game chat lines |
| addline |
adds a debug line |
| ai_reactioncheck |
spawns a creature and forces him to use a specific reaction |
| ai_reactionset |
sets the target reaction which will be used for ai_reactioncheck |
| assert |
Breaks if the condition is zero. (Only works in debug builds.) |
| bindRagdoll |
binds ragdoll at the current drag position |
| blinkline |
blinks a debug line |
| call |
calls script function and prints out return val |
| centerview |
centers the view |
| charset |
print console character set |
| checkNodes |
Check reachability of ai_generic_nodes |
| clearLights |
clears all lights |
| clientCallVote |
call a vote: clientCallVote si_.. proposed_value |
| clientDropWeapon |
drop current weapon |
| clientMessageMode |
ingame gui message mode |
| clientVoiceChat |
voice chats: clientVoiceChat <sound shader> |
| clientVoiceChatTeam |
team voice chats: clientVoiceChat <sound shader> |
| clientVote |
cast your vote: clientVote yes | no |
| closePortal |
Closes the renderer portal associated with this mover. |
| closeViewNotes |
close the view showing any notes for this map |
| collisionModelInfo |
shows collision model info |
| damage |
apply damage to an entity |
| debug |
debug a specific entity |
| debug_pointer |
switch to debugger in pointer mode |
| deleteSelected |
deletes selected entity |
| dialogmode |
dialog sound mode |
| dict |
print a dictionary |
| disasmScript |
disassembles script |
| dormant |
mark entities of a class as NOT neverdormant |
| entitysize |
print size taken by entities |
| eraseViewNote |
erase the currently displayed note |
| exportDDA |
export dda info to file |
| exportmodels |
exports models |
| game_memory |
displays game class info |
| gameError |
causes a game error |
| gameKick |
same as kick, but recognizes player names |
| getbinds |
print entities bound to an entity |
| getmapname |
print current map name to console |
| getpos |
teleport to saved location |
| getviewpos |
prints the current view position |
| give |
gives one or more items |
| giveEnergy |
give energy gun energy |
| god |
enables god mode |
| healthPulse |
healthpulse |
| hide |
Makes this entity invisible. |
| keepTestModel |
keeps the last test model in the game |
| kill |
kills the player |
| killMonsters |
removes all monsters |
| killMoveables |
removes all moveables |
| killRagdolls |
removes all ragdolls |
| killThis |
kill thing that player is pointing at |
| listActiveEntities |
lists active game entities |
| listAnims |
lists all animations |
| listClasses |
lists game classes |
| listCollisionModels |
lists collision models |
| listEntities |
lists game entities |
| listLines |
lists all debug lines |
| listModelDefs |
lists model defs |
| listMonsters |
lists monsters |
| listSpawnArgs |
list the spawn args of an entity |
| listThreads |
lists script threads |
| listTypeInfo |
list type info |
| networkStats |
prints collective potential network optimizations |
| neverdormant |
mark entities of a class as neverdormant |
| nextaas |
increment aas_test and print out info |
| nextAnim |
shows next animation on test model |
| nextFrame |
shows next animation frame on test model |
| nextGUI |
teleport the player to the next func_static with a gui |
| noclip |
disables collision detection for the player |
| notarget |
disables the player as a target |
| openPortal |
Opens the renderer portal associated with this mover. |
| playerModel |
sets the given model on the player |
| playerShadowToggle |
debugging - toggles shadows on current spawned players |
| playTime |
prints current playtime |
| popLight |
removes the last created light |
| possessPlayer |
possess the player |
| prevAnim |
shows previous animation on test model |
| prevFrame |
shows previous animation frame on test model |
| printDDA |
print dda info |
| printHandInfo |
print info about hand |
| printModelDefs |
prints a model def |
| printThis |
print extra map keys of the thing that player is pointing at |
| printTypeName |
prints type name for type num |
| Prof_capture |
Profiler command |
| Prof_in0 |
Profiler command |
| Prof_in1 |
Profiler command |
| Prof_in10 |
Profiler command |
| Prof_in11 |
Profiler command |
| Prof_in12 |
Profiler command |
| Prof_in13 |
Profiler command |
| Prof_in14 |
Profiler command |
| Prof_in2 |
Profiler command |
| Prof_in3 |
Profiler command |
| Prof_in4 |
Profiler command |
| Prof_in5 |
Profiler command |
| Prof_in6 |
Profiler command |
| Prof_in7 |
Profiler command |
| Prof_in8 |
Profiler command |
| Prof_in9 |
Profiler command |
| Prof_mode |
Profiler command |
| Prof_ms |
Profiler command |
| Prof_out |
Profiler command |
| Prof_release |
Profiler command |
| Prof_smooth |
Profiler command |
| Prof_toggle |
Profiler command |
| putpos |
save location |
| recordViewNotes |
record the current view position with notes |
| reexportmodels |
reexports models |
| reloadanims |
reloads animations |
| reloadScript |
reloads scripts |
| remove |
removes an entity |
| removeline |
removes a debug line |
| saveLights |
saves all lights to the .map file |
| saveMoveables |
save all moveables to the .map file |
| saveParticles |
saves all lights to the .map file |
| saveRagdolls |
save all ragdoll poses to the .map file |
| saveSelected |
saves the selected entity to the .map file |
| say |
text chat |
| sayTeam |
team text chat |
| script |
executes a line of script |
| serverForceReady |
force all players ready |
| serverMapRestart |
restart the current game |
| serverNextMap |
change to the next map |
| setdda |
set dda difficulty to specific value |
| setPlayerGravity |
sets players local gravity |
| setviewpos |
sets the current view position |
| show |
Makes this entity visible if it has a model. |
| showViewNotes |
show any view notes for the current map, successive calls will cycle to the next note |
| spawn |
spawns a game entity |
| spawnabunch |
spawn a specified number of entities |
| spawnArtificialPlayer |
spawns an artificial player entity |
| spawnDebrisMass |
spawn a debris mass |
| spiritPulse |
spiritpulse |
| spiritwalkmode |
spiritwalk sound mode |
| teleport |
teleports the player to an entity location |
| testAnim |
tests an animation |
| testBlend |
tests animation blending |
| testBoneFx |
tests an FX system bound to a joint |
| testDamage |
tests a damage def |
| testDeath |
tests death |
| testFx |
tests an FX system |
| testid |
output the string for the specified id. |
| testLight |
tests a light |
| testModel |
tests a model |
| testParticleStopTime |
tests particle stop time on a test model |
| testPointLight |
tests a point light |
| testSave |
writes out a test savegame |
| testSaveGame |
test a save game for a level |
| testShaderParm |
sets a shaderParm on an existing testModel |
| testSkin |
tests a skin on an existing testModel |
| testsnap |
quick check to make sure entity snapshots line up |
| testtext |
fixup in-game text codes |
| toggleShuttle |
magically enter or exit a shuttle |
| toggleTalonTargets |
toggle talon targets |
| trigger |
triggers an entity |
| triggerThis |
trigger thing that player is pointing at |
| unbindRagdoll |
unbinds the selected ragdoll |
| unpossessPlayer |
unpossess the player |
| weaponSplat |
projects a blood splat on the player weapon |
| where |
prints the current view position |
| writeGameState |
write game state |