| surfaceparm alphashadow |
test light on a per-pixel basis |
| surfaceparm areaportal |
divides areas |
| surfaceparm carpetsteps |
|
| surfaceparm clipmissile |
impact only specific weapons (rl, gl) |
| surfaceparm clusterportal |
for bots |
| surfaceparm detail |
don't include in structural bsp |
| surfaceparm donotenter |
for bots |
| surfaceparm donotenterlarge |
for larger bots |
| surfaceparm flesh |
|
| surfaceparm fog |
carves surfaces entering |
| surfaceparm glass |
----(SA) added |
| surfaceparm grasssteps |
|
| surfaceparm gravelsteps |
|
| surfaceparm hint |
use as a primary splitter |
| surfaceparm ladder |
|
| surfaceparm lava |
very damaging |
| surfaceparm lightfilter |
filter light going through it |
| surfaceparm metal |
|
| surfaceparm metalsteps |
retain bw compatibility with Q3A metal shaders... (SA) |
| surfaceparm monsterclip |
|
| surfaceparm monsterslick |
surf only slick for monsters |
| surfaceparm monsterslickeast |
|
| surfaceparm monsterslicknorth |
|
| surfaceparm monsterslicksouth |
|
| surfaceparm monsterslickwest |
|
| surfaceparm nodamage |
|
| surfaceparm nodlight |
don't ever add dynamic lights |
| surfaceparm nodraw |
don't generate a drawsurface (or a lightmap) |
| surfaceparm nodrop |
don't drop items or leave bodies (death fog, lava, etc) |
| surfaceparm noimpact |
don't make impact explosions or marks |
| surfaceparm nolightmap |
don't generate a lightmap |
| surfaceparm nomarks |
don't make impact marks, but still explode |
| surfaceparm nonsolid |
clears the solid flag |
| surfaceparm nosteps |
|
| surfaceparm origin |
center of rotating brushes |
| surfaceparm playerclip |
|
| surfaceparm pointlight |
sample lighting at vertexes |
| surfaceparm roofsteps |
tile roof |
| surfaceparm rubble |
|
| surfaceparm sky |
emit light from an environment map |
| surfaceparm slag |
uses the CONTENTS_SLIME flag, but the shader reference is changed to 'slag' |
| surfaceparm slick |
|
| surfaceparm slime |
mildly damaging |
| surfaceparm snowsteps |
|
| surfaceparm splash |
----(SA) added |
| surfaceparm structural |
force into structural bsp even if trnas |
| surfaceparm trans |
don't eat contained surfaces |
| surfaceparm water |
|
| surfaceparm woodsteps |
|