| findEnemy |
finds enemy player in PVS |
| findEnemyAI |
finds enemy monster in PVS |
| findEnemyInCombatNodes |
finds enemy player in attack cones |
| closestReachableEnemyOfEntity |
finds another character's closest reachable enemy |
| heardSound |
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| setEnemy |
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| clearEnemy |
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| muzzleFlash |
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| createMissile |
returns projectile created |
| attackMissile |
returns projectile fired |
| fireMissileAtTarget |
launches a missile at entity specified by 'attack_target'. returns projectile fired |
| launchMissile |
returns the projectile entity |
| attackMelee |
returns true if the attack hit |
| directDamage |
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| radiusDamageFromJoint |
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| attackBegin |
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| attackEnd |
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| meleeAttackToJoint |
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| randomPath |
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| canBecomeSolid |
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| becomeSolid |
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| becomeNonSolid |
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| becomeRagdoll |
enables the ragdoll if the entity has one |
| stopRagdoll |
turns off the ragdoll |
| setHealth |
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| getHealth |
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| allowDamage |
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| ignoreDamage |
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| getCurrentYaw |
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| turnTo |
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| turnToPos |
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| turnToEntity |
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| moveStatus |
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| stopMove |
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| moveToCover |
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| moveToEnemy |
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| moveToEnemyHeight |
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| moveOutOfRange |
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| moveToAttackPosition |
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| wander |
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| moveToEntity |
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| moveToPosition |
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| slideTo |
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| facingIdeal |
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| faceEnemy |
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| faceEntity |
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| getCombatNode |
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| enemyInCombatCone |
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| waitMove |
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| getJumpVelocity |
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| entityInAttackCone |
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| canSee |
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| enemyRange |
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| enemyRange2D |
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| setTalkTarget |
sets the entity (player) trying to talk to the character |
| getTalkTarget |
returns the entity (player) trying to talk to the character |
| getEnemy |
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| getEnemyPos |
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| getEnemyEyePos |
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| predictEnemyPos |
Tries to predict the player's movement based on the AAS and his direction of movement. |
| canHitEnemy |
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| canHitEnemyFromAnim |
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| canHitEnemyFromJoint |
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| enemyPositionValid |
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| chargeAttack |
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| testChargeAttack |
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| testAnimMoveTowardEnemy |
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| testAnimMove |
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| testMoveToPosition |
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| testMeleeAttack |
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| testAnimAttack |
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| shrivel |
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| preBurn |
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| burn |
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| clearBurn |
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| setSmokeVisibility |
enables/disables smoke particles on bones. pass in the particle #, or ALL_PARTICLES for turning on/off all particle systems. particles are spawned in the order |
| numSmokeEmitters |
returns the # of emitters defined by 'smokeParticleSystem' in the entitydef |
| waitAction |
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| stopThinking |
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| getTurnDelta |
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| getMoveType |
returns the current movetype |
| setMoveType |
set the current movetype. movetypes are defined in ai_base.script |
| saveMove |
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| restoreMove |
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| allowMovement |
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| enableClip |
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| disableClip |
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| enableGravity |
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| disableGravity |
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| enableAFPush |
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| disableAFPush |
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| setFlySpeed |
set the speed flying creatures move at. also sets speed for moveTypeSlide. |
| setFlyOffset |
sets the prefered height relative to the player's view height to fly at |
| clearFlyOffset |
sets the prefered height relative to the player's view height to fly at to the value set in the def file |
| getClosestHiddenTarget |
Finds the closest targeted entity of the specified type. |
| getRandomTarget |
Finds a random targeted entity of the specified type. |
| travelDistanceToPoint |
Approximate travel distance to point. |
| travelDistanceToEntity |
Approximate travel distance to entity. |
| travelDistanceBetweenEntities |
Approximate travel distance between two entities. |
| travelDistanceBetweenPoints |
Approximate travel distance between two points. |
| lookAt |
Aims the character's eyes and head toward an entity for a period of time. |
| lookAtEnemy |
Aims the character's eyes and head toward the current enemy for a period of time. |
| setBoneMod |
Enables or disables head looking (may be obsolete). |
| kill |
Kills the monster. |
| wakeOnFlashlight |
Tells the monster to activate when flashlight shines on them. |
| setTalkState |
Sets whether the player can talk to this character or not. |
| locateEnemy |
Updates the last known position of the enemy independent from whether or not the enemy is visible. |
| kickObstacles |
kicks any obstacle in the character's path. pass in $null_entity if you don't have a specific entity to kick. |
| getObstacle |
gets the obstacle in the character's path |
| pushPointIntoAAS |
tries to push the point into a valid AAS area |
| getTurnRate |
gets the rate the character turns |
| setTurnRate |
set the rate the character turns at |
| animTurn |
enable/disable animation controlled turning. pass in the maximum # of degrees the animation turns. use an amount of 0 to disable. |
| allowHiddenMovement |
normally, when hidden, monsters do not run physics. this enables physics when hidden. |
| findActorsInBounds |
returns an entity within the bounds specified |
| canReachPosition |
returns true if character can walk to specified position. for walking monsters, position should be near the floor. |
| canReachEntity |
returns true if character can walk to entity's position. for walking monsters, entity should be near the floor. |
| canReachEnemy |
returns true if character can walk to enemy's position. for walking monsters, enemy should be near the floor. |
| getReachableEntityPosition |
returns the position of the entity within the aas if possible, otherwise just the entity position. |