 |
 |
 |
Written down once so it does not get asked again. |
|
 |
 |
 |
 |
| PAGE | CHANGED |
SURF_NODLIGHT
 don't dlight even if solid (solid lava, skies) |
Sep 21, 2026 |
SURF_NODRAW
 don't generate a drawsurface at all |
Sep 21, 2026 |
SURF_NOIMPACT
 don't make missile explosions |
Sep 21, 2026 |
SURF_NOLIGHTMAP
 surface doesn't need a lightmap |
Sep 21, 2026 |
SURF_NOMARKS
 don't leave missile marks |
Sep 21, 2026 |
SURF_NONSOLID
 don't collide against curves with this set |
Sep 21, 2026 |
SURF_NOSTEPS
 no footstep sounds |
Sep 21, 2026 |
SURF_POINTLIGHT
 generate lighting info at vertexes |
Sep 21, 2026 |
|
SURF_ROOF
|
Sep 21, 2026 |
|
SURF_RUBBLE
|
Sep 21, 2026 |
SURF_SKIP
 completely ignore, allowing non-closed brushes |
Sep 21, 2026 |
SURF_SKY
 lighting from environment map |
Sep 21, 2026 |
SURF_SLICK
 effects game physics |
Sep 21, 2026 |
|
SURF_SNOW
|
Sep 21, 2026 |
SURF_SPLASH
 out of surf's, so replacing unused 'SURF_FLESH' - and as SURF_CERAMIC wasn't used, it's now SURF_SPLASH |
Sep 21, 2026 |
|
 |
 |
|
 |
 |
 |
| No blog post has a picture yet. |
|
 |
 |
 |
 |
IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
|
|
 |
 |
|