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Written down once so it does not get asked again. |
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r_hdr
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Sep 21, 2026 |
r_hdrAdaptionRate
 The rate of adapting the hdr exposure value`. Defaulted to a second. |
Sep 21, 2026 |
r_hdrAutoExposure
 EXPENSIVE: enables adapative HDR tone mapping otherwise the exposure is derived by r_exposure |
Sep 21, 2026 |
r_hdr_bloomFraction
 fraction to smear across neighbors |
Sep 21, 2026 |
r_hdrContrastDynamicThreshold
 if auto exposure is on, all pixels brighter than this cause HDR bloom glares |
Sep 21, 2026 |
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r_hdrContrastOffset
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Sep 21, 2026 |
r_hdrContrastStaticThreshold
 if auto exposure is off, all pixels brighter than this cause HDR bloom glares |
Sep 21, 2026 |
r_hdrDebug
 show scene luminance as heat map |
Sep 21, 2026 |
r_hdr_exposure
 maximum light scale |
Sep 21, 2026 |
r_hdr_gamma
 monitor gamma power |
Sep 21, 2026 |
r_hdrGlarePasses
 how many times the bloom blur is rendered offscreen. number should be even |
Sep 21, 2026 |
r_hdrKey
 magic exposure key that works well with Doom 3 maps |
Sep 21, 2026 |
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r_hdrMaxLuminance
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Sep 21, 2026 |
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r_hdrMinLuminance
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Sep 21, 2026 |
r_hdr_monitorDither
 random dither in monitor space |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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