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Written down once so it does not get asked again. |
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r_facePlaneCull
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Sep 21, 2026 |
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r_farsee
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Sep 21, 2026 |
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r_fastsky
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Sep 21, 2026 |
r_fillWindowAlphaChan
 Make sure alpha channel of windows default framebuffer is completely opaque at the end of each frame. Needed at least when using Wayland with older drivers.\n |
Sep 21, 2026 |
r_finish
 force a call to glFinish() every frame |
Sep 21, 2026 |
r_fixedHorizFOV
 vertical stretch for letterboxed cinematics authored for 4:3 aspect |
Sep 21, 2026 |
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r_fixsurfsky
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Sep 21, 2026 |
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r_flareCoeff
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Sep 21, 2026 |
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r_flareFade
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Sep 21, 2026 |
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r_flares
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Sep 21, 2026 |
r_flareSize
 scale the flare deforms from the material def |
Sep 21, 2026 |
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r_floatLightmap
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Sep 21, 2026 |
r_forceAmbient
 render additional ambient pass to make the game less dark |
Sep 21, 2026 |
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r_forceAutoExposure
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Sep 21, 2026 |
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r_forceAutoExposureMax
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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