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Written down once so it does not get asked again. |
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react_convoy_pump
 Destoyable pump. Fires targets and changes shader parms and model when damaged. |
Sep 21, 2026 |
reaction_effect_volume
 Entities that send reaction messages can use this volume to filter out which entities are effected by the reaction. |
Sep 21, 2026 |
reaction_listener_volume
 Entities that send reaction messages can use this volume to send msgs ONLY to monsters that are inside this volume. |
Sep 21, 2026 |
reaction_volume
 Entities that send reaction messages can use this volume to filter which monsters receive a reaction and which targets this reaction will consider valid |
Sep 21, 2026 |
react_Terminal_BCover_Lrg01
 Reactive object. Fires targets and changes shader parms and model when damaged. |
Sep 21, 2026 |
react_Terminal_BCover_Sm01
 Reactive object. Fires targets and changes shader parms and model when damaged. |
Sep 21, 2026 |
react_Terminal_TSD
 Reactive object. Fires targets and changes shader parms and model when damaged. |
Sep 21, 2026 |
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rechargeShields
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Sep 21, 2026 |
recomp_BoomBox
 This holds sounds in the level that only play at specific occasions and aren't worth creating new entities for. We really only need one per level. |
Sep 21, 2026 |
recomp_chain
 Chain |
Sep 21, 2026 |
reconnect
 reconnect to the last server we tried to connect to |
Sep 21, 2026 |
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record
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Sep 21, 2026 |
recordDemo
 records a demo |
Sep 21, 2026 |
recordViewNotes
 record the current view position with notes |
Sep 21, 2026 |
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recycling1_revintro_cam
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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