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Written down once so it does not get asked again. |
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net_clientSelfSmoothing
 smooth self position if network causes prediction error. |
Sep 21, 2026 |
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net_clientShowSnapshot
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Sep 21, 2026 |
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net_clientShowSnapshotRadius
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Sep 21, 2026 |
net_clientSmoothing
 smooth other clients angles and position. |
Sep 21, 2026 |
net_connectTimeoutInSeconds
 timeout (in seconds) while connecting |
Sep 21, 2026 |
net_debugBaseStates
 Log out base state information |
Sep 21, 2026 |
net_debughud3_bps_max
 Highest factor of server base snapRate that a client can be throttled |
Sep 21, 2026 |
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net_debug_snapShotTime
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Sep 21, 2026 |
net_drawDebugHud
 0 = None, 1 = Hud 1, 2 = Hud 2, 3 = Snapshots |
Sep 21, 2026 |
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net_dropsim
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Sep 21, 2026 |
net_effectiveSnapRateDebug
 Debug |
Sep 21, 2026 |
net_effectiveSnapRateEnable
 Dynamically adjust client snaprate |
Sep 21, 2026 |
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net_enabled
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Sep 21, 2026 |
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netEndReload
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Sep 21, 2026 |
net_errorSmoothingDecay
 Rate at which error smoothing decays (in percent per game frame) |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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