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Written down once so it does not get asked again. |
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ammo_shells_large
 Large shells |
Sep 21, 2026 |
ammo_shells_small
 Small shells |
Sep 21, 2026 |
ammo_shotgun
 Large Shells |
Sep 21, 2026 |
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ammo_slugs
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Sep 21, 2026 |
ammo_smoke_grenade
 used by: engineer |
Sep 21, 2026 |
ammo_speargun
 used by: Speargun |
Sep 21, 2026 |
ammo_speargun_co2
 CO2 tipped speargun bolts |
Sep 21, 2026 |
ammo_syringe
 used by: medic |
Sep 21, 2026 |
angToForward
 Returns a forward vector for the given Euler angles. |
Sep 21, 2026 |
angToRight
 Returns a right vector for the given Euler angles. |
Sep 21, 2026 |
angToUp
 Returns an up vector for the given Euler angles. |
Sep 21, 2026 |
animDistance
 Returns the distance that the anim travels. If the entity has multiple anims with animName, the distance may not match the anim that is played. Use chooseAnim |
Sep 21, 2026 |
animDone
 Returns true if the animation playing on the given channel is completed considering a number of blend frames. NOTE: weapons only use ANIMCHANNEL_ALL |
Sep 21, 2026 |
animLength
 Returns the length of the anim in seconds. If the entity has multiple anims with animName, length may not match the anim that is played. Use chooseAnim to get |
Sep 21, 2026 |
animState
 Sets a new animation state script function for the given channel. |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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