func_arena Monday, September 21, 2026
Building, modding and fragging like it's 1998

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ammo_shells_large

Large shells
Sep 21, 2026
ammo_shells_small

Small shells
Sep 21, 2026
ammo_shotgun

Large Shells
Sep 21, 2026
ammo_slugs Sep 21, 2026
ammo_smoke_grenade

used by: engineer
Sep 21, 2026
ammo_speargun

used by: Speargun
Sep 21, 2026
ammo_speargun_co2

CO2 tipped speargun bolts
Sep 21, 2026
ammo_syringe

used by: medic
Sep 21, 2026
angToForward

Returns a forward vector for the given Euler angles.
Sep 21, 2026
angToRight

Returns a right vector for the given Euler angles.
Sep 21, 2026
angToUp

Returns an up vector for the given Euler angles.
Sep 21, 2026
animDistance

Returns the distance that the anim travels. If the entity has multiple anims with animName, the distance may not match the anim that is played. Use chooseAnim
Sep 21, 2026
animDone

Returns true if the animation playing on the given channel is completed considering a number of blend frames. NOTE: weapons only use ANIMCHANNEL_ALL
Sep 21, 2026
animLength

Returns the length of the anim in seconds. If the entity has multiple anims with animName, length may not match the anim that is played. Use chooseAnim to get
Sep 21, 2026
animState

Sets a new animation state script function for the given channel.
Sep 21, 2026
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