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Written down once so it does not get asked again. |
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getAmmoData
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Sep 21, 2026 |
getAngles
 Returns the current orientation of this entity (relative to bind parent if any). |
Sep 21, 2026 |
getAngularVelocity
 Gets the current angular velocity of this entity. The angular velocity of a physics object is a vector that passes through the center of mass. The direction of |
Sep 21, 2026 |
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getAnimationLength
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Sep 21, 2026 |
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getAnimPostfix
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Sep 21, 2026 |
getAnimState
 Returns the name of the current animation state script function used for the given channel. |
Sep 21, 2026 |
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getAttackNode
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Sep 21, 2026 |
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getAttackPoint
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Sep 21, 2026 |
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getBindMaster
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Sep 21, 2026 |
getbinds
 print entities bound to an entity |
Sep 21, 2026 |
getBlendFrames
 Returns the number of frames to blend between animations on the given channel. NOTE: weapons only use ANIMCHANNEL_ALL |
Sep 21, 2026 |
getButtons
 Returns the button state from the current user command. |
Sep 21, 2026 |
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getCircleNode
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Sep 21, 2026 |
getClosestHiddenTarget
 Finds the closest targeted entity of the specified type. |
Sep 21, 2026 |
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getCockpit
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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