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Written down once so it does not get asked again. |
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g_debugBounds
 checks for models with bounds > 2048 |
Sep 21, 2026 |
g_debugCinematic
 set to the name of the state you want to debug or * for all |
Sep 21, 2026 |
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g_debugDamage
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Sep 21, 2026 |
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g_debugFX
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Sep 21, 2026 |
g_debugger
 In-game debugger (1=on, 2=interactive) |
Sep 21, 2026 |
g_debugimpulse
 turns on impulse debugging |
Sep 21, 2026 |
g_debugmatter
 turns on matter based debugging, 2=include wallwalk traces |
Sep 21, 2026 |
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g_debugMove
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Sep 21, 2026 |
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g_debugMover
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Sep 21, 2026 |
g_debugProjections
 Shows projection windings |
Sep 21, 2026 |
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g_debugScript
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Sep 21, 2026 |
g_debugShockwave
 Debug the shockwave |
Sep 21, 2026 |
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g_debugState
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Sep 21, 2026 |
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g_debugTriggers
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Sep 21, 2026 |
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g_debugVehicle
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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