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Written down once so it does not get asked again. |
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faceEnemy
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Sep 21, 2026 |
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faceEntity
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Sep 21, 2026 |
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facingEnemy
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Sep 21, 2026 |
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facingIdeal
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Sep 21, 2026 |
fadeIn
 Fades towards the given color over the given time in seconds. |
Sep 21, 2026 |
fadeInLight
 Turns the light on over the given time in seconds. |
Sep 21, 2026 |
fadeOut
 Fades from the given color over the given time in seconds. |
Sep 21, 2026 |
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fadeOutBowVision
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Sep 21, 2026 |
fadeOutLight
 Turns the light out over the given time in seconds. |
Sep 21, 2026 |
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fadeOutTransporter
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Sep 21, 2026 |
fadeSound
 Fades the sound on this entity to a new level over a period of time. Use SND_CHANNEL_ANY for all currently playing sounds. |
Sep 21, 2026 |
fadeTo
 Fades to the given color up to the given alpha over the given time in seconds. |
Sep 21, 2026 |
fas_blendBias
 multiplier to the per phoneme blend time |
Sep 21, 2026 |
fas_debug
 debug info for facial animation system |
Sep 21, 2026 |
fas_intensityBias
 bias applied to the intensity of the phoneme when trying to extract the viseme |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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