func_arena Monday, September 21, 2026
Building, modding and fragging like it's 1998

142778 visitors
YOUR #1 SOURCE FOR RETRO FPS DEVELOPMENT Y2K READY
  *** func_arena goes live, let the carnage begin!   ***   ET: Legacy 2.86.0 is out!   ***   Engine of the Week: qrustyquake by cyanbun96   ***   Server admins: read our migration guide before Friday   ***   Ironwail 0.8.2 is out!   ***  
NAVIGATION
Wiki » Reference » weapon_ entities » weapon_chaingun
ARTICLE

weapon_chaingun

This is an entity, present on Quake II, Quake III Arena and DOOM 3. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake II

Editor

Property Value
Type point entity
Min -16 -16 -16
Max 16 16 16
Color .3 .3 1

Quake III Arena

Spawnflags

Flag Bit Description
suspended 1

Editor

Property Value
Type point entity
Min -16 -16 -16
Max 16 16 16
Color .3 .3 1

Item

Property Value
pickup_sound sound/misc/w_pkup.wav
world_model models/weapons/vulcan/vulcan.md3
icon icons/iconw_chaingun
pickup_name Chaingun
quantity 80
giType IT_WEAPON
giTag WP_CHAINGUN
sounds sound/weapons/vulcan/wvulwind.wav

DOOM 3 (entity)

Chaingun

Editor

Property Value
Type point entity
Spawn class idItem -> idEntity -> idClass
Min -16 -16 0
Max 16 16 32
Color .3 .3 1

Script events

Event Declared by
activate idItem
respawn idItem
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

DOOM 3 (script object)

Property Value
Type script object
Inherits weapon_base

Fields

Type Name
entity world_model
float world_barrel_joint
float barrel_joint
float barrel_angle
float current_rate
float start_rate
float end_rate
float spin_start
float spin_end
float spread

Methods

Returns Name Parameters
void init
void UpdateBarrel
void SpinUp
void SpinDown
void Lower
void Raise
void Idle
void Fire
void Reload
void ExitCinematic

Last changed Sep 21, 2026
<< back to the wiki  ·  History
RELATED GAMES
Quake III Arena
Quake II
DOOM 3
HOT FILES
No files yet.
all files >>
LATEST BLOGS
No blog posts yet.
all blogs >>
MEDIA FROM THE BLOGS
No blog post has a picture yet.
all blogs >>
LATEST DEVLOGS
No devlog entries yet.
all blogs >>
CHAT
IRC:
#func_arena @ irc.libera.chat

Discord:
Map-Center

41 fraggers right now. Be nice to others.
Powered by Debian Linux Now! Get Mozilla Now! Stop Microsoft! Dopefish Now! 1-Bit Icons by Nikoichu
home  ·  contact  ·  privacy policy  ·  forums  ·  submit content  ·  rss
func_arena is a member of the func_network. We are not responsible for user content, your ping, or your kill-to-death ratio.
Powered by fragnuke 0.7.2. Best viewed at 1024x768 in Mozilla. No frames, no Flash, no bs.