volume_blood
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
Blood volume does not deliver any pain, but does slow down player movement
A dynamic sludge model (using the skin defined by the skin var) will
be automatically spawned and bound to the top of the bbox of this volume
NOTE: Sludge surface not implemented, yet!
Keys
| Key |
Type |
Default |
Description |
| sludge |
var |
liquids/sludge.liquid |
sludge (.liquid) file to use as the sludge surface |
| isSimpleBox |
bool |
|
simple boxes are cheaper and use axis-aligned bounds for checks (1) |
Editor
| Property |
Value |
| Type |
brush entity |
| Spawn class |
hhSludge |
| Color |
0.75 0 0.55 |