| nodrop |
bool |
|
if set, will not drop to floor at startup |
| density |
var |
0.01 |
density of the ship (0.2) |
| friction_linear |
var |
0.6 |
linear friction [0..1] |
| friction_angular |
var |
0.6 |
angular friction [0..1] |
| friction_contact |
var |
0.0 |
contact friction [0..1] |
| bouncyness |
var |
1.0 |
bouncyness [0..1] |
| activeGravity |
var |
0 0 0 |
gravity vector when under control |
| inactiveGravity |
var |
0 0 -1050 |
gravity vector when not under control |
| firerate |
var |
|
rate of fire of ship guns |
| health |
var |
150 |
Initial health |
| thrust |
var |
|
thruster impulse magnitude |
| headlight |
bool |
0 |
whether it uses a headlight |
| gui |
gui |
guis/vehicles/shuttle1.gui |
gui for console |
| gui_hud |
gui |
guis/vehicles/tetherhud.gui |
gui for HUD |
| def_projectile |
var |
|
projectile of ship |
| snd_activation |
snd |
vehicle_dockedgun_activate |
vehicle control |
| snd_deactivation |
snd |
vehicle_dockedgun_deactivate |
vehicle release |
| snd_thrust |
snd |
vehicle_dockedgun_thrust |
thruster sound |
| snd_bounce |
snd |
vehicle_dockedgun_collide |
bounce sound |
| snd_cannon |
snd |
vehicle_dockedgun_cannon |
Cannon fire sound |
| snd_inuse |
snd |
vehicle_dockedgun_idle |
Idle sound played while in use |
| snd_death |
snd |
vehicle_dockedgun_death |
death sound |
| snd_dying |
snd |
vehicle_dockedgun_dying |
sound to play when ship is crashing |
| firemode |
var |
|
fire function (0=nothing, 1=cannon, 2=tractor, 3=exit) |
| altfiremode |
var |
|
altfire function (0=nothing, 1=cannon, 2=tractor, 3=exit) |
| explodedelay |
var |
0.0 |
seconds after death for explosion |