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vehicle_default
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
A controllable vehicle
Keys
| Key |
Type |
Default |
Description |
| nodrop |
bool |
|
if set, will not drop to floor at startup |
| density |
var |
|
density of the ship (0.2) |
| friction_linear |
var |
|
linear friction [0..1] |
| friction_angular |
var |
|
angular friction [0..1] |
| friction_contact |
var |
|
contact friction [0..1] |
| bouncyness |
var |
|
bouncyness [0..1] |
| activeGravity |
var |
|
gravity vector when under control |
| inactiveGravity |
var |
|
gravity vector when not under control |
| firerate |
var |
|
rate of fire of ship guns |
| health |
var |
|
Initial health |
| thrust |
var |
|
thruster impulse magnitude |
| headlight |
bool |
|
whether it uses a headlight |
| gui |
gui |
|
gui for console |
| gui_hud |
gui |
|
gui for HUD |
| def_projectile |
var |
|
projectile of ship |
| snd_activation |
snd |
|
vehicle control |
| snd_deactivation |
snd |
|
vehicle release |
| snd_thrust |
snd |
|
thruster sound |
| snd_bounce |
snd |
|
bounce sound |
| snd_cannon |
snd |
|
Cannon fire sound |
| snd_inuse |
snd |
|
Idle sound played while in use |
| snd_death |
snd |
|
death sound |
| snd_dying |
snd |
|
sound to play when ship is crashing |
| firemode |
var |
|
fire function (0=nothing, 1=cannon, 2=tractor, 3=exit) |
| altfiremode |
var |
|
altfire function (0=nothing, 1=cannon, 2=tractor, 3=exit) |
| explodedelay |
var |
|
seconds after death for explosion |
Editor
| Property |
Value |
| Type |
point entity |
| Color |
0.55 0.55 1.0 |

Last changed Sep 21, 2026
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