vehicle_data_router
This is an entity on id Tech 4 engines, present on Quake 4. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake 4
Data Router for hub2 level.
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
rvVehicleSpline -> rvVehicle -> idActor -> idAFEntity_Gibbable -> idAFEntity_Base -> idAnimatedEntity -> idEntity -> idClass |
| Min |
-32 -32 0 |
| Max |
32 32 16 |
| Color |
0 .5 .25 |
Script events
| Event |
Declared by |
| setSpline |
rvVehicleSpline |
| lock |
rvVehicle |
| isLocked |
rvVehicle |
| enableMovement |
rvVehicle |
| disableMovement |
rvVehicle |
| enableWeapon |
rvVehicle |
| disableWeapon |
rvVehicle |
| enableClip |
rvVehicle |
| disableClip |
rvVehicle |
| activate |
rvVehicle |
| launchProjectiles |
rvVehicle |
| setScript |
rvVehicle |
| setHealth |
rvVehicle |
| getViewAngles |
rvVehicle |
| enableEyeFocus |
idActor |
| disableEyeFocus |
idActor |
| enableBlinking |
idActor |
| disableBlinking |
idActor |
| footstep |
idActor |
| leftFoot |
idActor |
| rightFoot |
idActor |
| EnableWalkIK |
idActor |
| DisableWalkIK |
idActor |
| EnableLegIK |
idActor |
| DisableLegIK |
idActor |
| preventPain |
idActor |
| disablePain |
idActor |
| enablePain |
idActor |
| setAnimPrefix |
idActor |
| setSyncedAnimWeight |
idActor |
| setBlendFrames |
idActor |
| getBlendFrames |
idActor |
| overrideAnim |
idActor |
| enableAnim |
idActor |
| hasEnemies |
idActor |
| nextEnemy |
idActor |
| closestEnemyToPoint |
idActor |
| stopSound |
idActor |
| getHead |
idActor |
| flashlight |
idActor |
| teleport |
idActor |
| enterVehicle |
idActor |
| exitVehicle |
idActor |
| setAnimRate |
idActor |
| playAnim |
idActor |
| damageOverTime |
idActor |
| damageOverTimeEffect |
idActor |
| jointCrawlEffect |
idActor |
| gib |
idAFEntity_Gibbable |
| SetConstraintPosition |
idAFEntity_Base |
| getJointHandle |
idAnimatedEntity |
| clearAllJoints |
idAnimatedEntity |
| clearJoint |
idAnimatedEntity |
| setJointPos |
idAnimatedEntity |
| setJointAngle |
idAnimatedEntity |
| getJointPos |
idAnimatedEntity |
| getJointAngle |
idAnimatedEntity |
| setJointAngularVelocity |
idAnimatedEntity |
| collapseJoints |
idAnimatedEntity |
| getName |
idEntity |
| setName |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| setSkin |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| clearSkin |
idEntity |
| setContents |
idEntity |
| getLastBlocker |
idEntity |
| playEffect |
idEntity |
| stopEffect |
idEntity |
| stopAllEffects |
idEntity |
| getHealth |
idEntity |
| hideSurface |
idEntity |
| showSurface |
idEntity |
| guiEvent |
idEntity |
| playbackCallback |
idEntity |
| getBindMaster |
idEntity |
| applyImpulse |
idEntity |
| removeNullTargets |
idEntity |
| isA |
idEntity |
| isSameTypeAs |
idEntity |
| matchPrefix |
idEntity |
| clearTargetList |
idEntity |
| appendTarget |
idEntity |
| removeTarget |
idEntity |
| remove |
idClass |