turret_breach
This is an entity on id Tech 2 engines, present on Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake II
This portion of the turret can change both pitch and yaw. The model should be made with a flat pitch. It (and the associated base) need to be oriented towards 0. Use "angle" to set the starting angle.
Keys
| Key |
Description |
| speed |
default 50 |
| dmg |
default 10 |
| angle |
point this forward |
| target |
point this at an info_notnull at the muzzle tip |
| minpitch |
min acceptable pitch angle : default -30 |
| maxpitch |
max acceptable pitch angle : default 30 |
| minyaw |
min acceptable yaw angle : default 0 |
| maxyaw |
max acceptable yaw angle : default 360 |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 0 0 |
| Spawn function |
SP_turret_breach |