test_aurelio_func_fluid
This is an entity on id Tech 4 engines, present on Quake 4. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake 4
A brush model that simulates a fluid.
NOTE: If you ever change pipeLength or pipeArea, remember to adjust damping factor!
Keys
| Key |
Type |
Default |
Description |
| solid |
bool |
0 |
whether the object should be solid or not. |
| hide |
bool |
|
whether the object should be visible when spawned. |
| density |
var |
1.0 |
The density of the fluid. (default: 1.0) |
| gridsize_x |
var |
32 |
The size/resolution of the grid on the x-axis. (default: 32) |
| gridsize_y |
var |
32 |
The size/resolution of the grid on the y-axis. (default: 32) |
| damping |
var |
0.97 |
How much to dampen the fluid movement. (1.0 is none, 0.0 is completely dampend) |
| pipeLength |
var |
-1 |
Override for the length of the pipes that connect water across grid units. |
| pipeArea |
var |
-1 |
Override for the cross-sectional area of the pipes that connect water across grid units. |
| gravity |
var |
1066 |
The gravity acting on this fluid. (default: quake standard - 1066) |
| fluidType |
var |
nspipes |
The type of simulation to run on the fluid height field. |
Editor
| Property |
Value |
| Type |
brush entity |
| Spawn class |
rvFluid |
| Color |
0 .5 1.0 |