team_WOLF_objective
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
marker for objective
This marker will be used for computing effective radius for dynamite damage, as well as generating a list of objectives that players can elect to spawn near to in the limbo spawn screen.
key "description" is short text key for objective name that will appear in objective selection in limbo UI.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 1 0.3 |
| Spawn function |
SP_team_WOLF_objective |
RTCW Multiplayer
marker for objective
This marker will be used for computing effective radius for dynamite damage, as well as generating a list of objectives that players can elect to spawn near to in the limbo spawn screen.
key "description" is short text key for objective name that will appear in objective selection in limbo UI.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 1 0.3 |
| Spawn function |
SP_team_WOLF_objective |
Enemy Territory
marker for objective
This marker will be used for computing effective radius for dynamite damage, as well as generating a list of objectives that players can elect to spawn near to in the limbo spawn screen.
Spawnflags
| Flag |
Bit |
Description |
| DEFAULT_AXIS |
1 |
- This spawn region belongs to the Axis at the start of the map |
| DEFAULT_ALLIES |
2 |
- This spawn region belongs to the Alles at the start of the map |
Keys
| Key |
Description |
| description |
short text key for objective name that will appear in objective selection in limbo UI. |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 1 0.3 |
| Spawn function |
SP_team_WOLF_objective |