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Wiki » Reference » team_ entities » team_WOLF_objective
ARTICLE

team_WOLF_objective

This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

marker for objective

This marker will be used for computing effective radius for dynamite damage, as well as generating a list of objectives that players can elect to spawn near to in the limbo spawn screen.

key "description" is short text key for objective name that will appear in objective selection in limbo UI.

Editor

Property Value
Type point entity
Min -16 -16 -24
Max 16 16 32
Color 1 1 0.3
Spawn function SP_team_WOLF_objective

RTCW Multiplayer

marker for objective

This marker will be used for computing effective radius for dynamite damage, as well as generating a list of objectives that players can elect to spawn near to in the limbo spawn screen.

key "description" is short text key for objective name that will appear in objective selection in limbo UI.

Editor

Property Value
Type point entity
Min -16 -16 -24
Max 16 16 32
Color 1 1 0.3
Spawn function SP_team_WOLF_objective

Enemy Territory

marker for objective

This marker will be used for computing effective radius for dynamite damage, as well as generating a list of objectives that players can elect to spawn near to in the limbo spawn screen.

Spawnflags

Flag Bit Description
DEFAULT_AXIS 1 - This spawn region belongs to the Axis at the start of the map
DEFAULT_ALLIES 2 - This spawn region belongs to the Alles at the start of the map

Keys

Key Description
description short text key for objective name that will appear in objective selection in limbo UI.

Editor

Property Value
Type point entity
Min -16 -16 -24
Max 16 16 32
Color 1 1 0.3
Spawn function SP_team_WOLF_objective

Last changed Sep 21, 2026
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