speaker_spherevoice
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
Sphere voice, has default properties set already
Keys
| Key |
Type |
Default |
Description |
| s_shader |
snd |
|
the sound shader or wavefile. |
| s_waitfortrigger |
var |
1 |
play on load or play when triggered. |
| s_volume |
var |
|
override shader volume level. |
| s_minDistance |
var |
|
override shader minDistance. |
| s_maxDistance |
var |
|
override shader maxDistance. |
| s_omni |
var |
1 |
force omnidirectional |
| s_looping |
var |
|
force looping |
| s_occlusion |
var |
|
force no portal occlusion |
| s_global |
var |
1 |
force no falloff at all |
| s_shakes |
var |
|
this entity can make the screen shake when the sound is loud. |
| wait |
var |
|
when set > 0, seconds between triggerings. time between sounds is wait + or - random |
| random |
var |
|
wait variance. |
| target_delay |
var |
|
time of delay until triggering targets once sound has finished |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
hhSound -> idSound -> idEntity -> idClass |
| Inherits |
speaker |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0 0 1 |
Script events
| Event |
Declared by |
| resetTargetHandles |
hhSound |
| activate |
idSound |
| On |
idSound |
| Off |
idSound |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |