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Wiki » Reference » RTCW Single Player Entities » shooter_mortar
ARTICLE

shooter_mortar

This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

Lobs a mortar so that it will pass through the info_notnull targeted by this entity

if LAUNCH_FX is checked a smoke effect will play at the origin of this entity. if FLASH_FX is checked a muzzle flash effect will play at the origin of this entity.

Spawnflags

Flag Bit Description
SMOKE_FX 1
FLASH_FX 2

Keys

Key Description
random the number of degrees of deviance from the taget. (1.0 default)

Editor

Property Value
Type point entity
Min -16 -16 -16
Max 16 16 16
Color 1 0 0
Spawn function SP_shooter_mortar

RTCW Multiplayer

Lobs a mortar so that it will pass through the info_notnull targeted by this entity

if LAUNCH_FX is checked a smoke effect will play at the origin of this entity. if FLASH_FX is checked a muzzle flash effect will play at the origin of this entity.

Spawnflags

Flag Bit Description
SMOKE_FX 1
FLASH_FX 2

Keys

Key Description
random the number of degrees of deviance from the taget. (1.0 default)

Editor

Property Value
Type point entity
Min -16 -16 -16
Max 16 16 16
Color 1 0 0
Spawn function SP_shooter_mortar

Enemy Territory

Lobs a mortar so that it will pass through the info_notnull targeted by this entity

if LAUNCH_FX is checked a smoke effect will play at the origin of this entity. if FLASH_FX is checked a muzzle flash effect will play at the origin of this entity.

Spawnflags

Flag Bit Description
SMOKE_FX 1
FLASH_FX 2

Keys

Key Description
random the number of degrees of deviance from the taget. (1.0 default)

Editor

Property Value
Type point entity
Min -16 -16 -16
Max 16 16 16
Color 1 0 0
Spawn function SP_shooter_mortar

Last changed Sep 21, 2026
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