shooter_mortar
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
Lobs a mortar so that it will pass through the info_notnull targeted by this entity
if LAUNCH_FX is checked a smoke effect will play at the origin of this entity. if FLASH_FX is checked a muzzle flash effect will play at the origin of this entity.
Spawnflags
| Flag |
Bit |
Description |
| SMOKE_FX |
1 |
|
| FLASH_FX |
2 |
|
Keys
| Key |
Description |
| random |
the number of degrees of deviance from the taget. (1.0 default) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
1 0 0 |
| Spawn function |
SP_shooter_mortar |
RTCW Multiplayer
Lobs a mortar so that it will pass through the info_notnull targeted by this entity
if LAUNCH_FX is checked a smoke effect will play at the origin of this entity. if FLASH_FX is checked a muzzle flash effect will play at the origin of this entity.
Spawnflags
| Flag |
Bit |
Description |
| SMOKE_FX |
1 |
|
| FLASH_FX |
2 |
|
Keys
| Key |
Description |
| random |
the number of degrees of deviance from the taget. (1.0 default) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
1 0 0 |
| Spawn function |
SP_shooter_mortar |
Enemy Territory
Lobs a mortar so that it will pass through the info_notnull targeted by this entity
if LAUNCH_FX is checked a smoke effect will play at the origin of this entity. if FLASH_FX is checked a muzzle flash effect will play at the origin of this entity.
Spawnflags
| Flag |
Bit |
Description |
| SMOKE_FX |
1 |
|
| FLASH_FX |
2 |
|
Keys
| Key |
Description |
| random |
the number of degrees of deviance from the taget. (1.0 default) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
1 0 0 |
| Spawn function |
SP_shooter_mortar |