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radiusDamage
This is a script event on id Tech 4 engines, present on DOOM 3, Quake 4 and Prey. Below you can find its signature for each game that declares it.
DOOM 3
damages entities within a radius defined by the damageDef. inflictor is the entity causing the damage and can be the same as the attacker (in the case of projectiles, the projectile is the inflictor, while the attacker is the character that fired the projectile). ignore is an entity to not cause damage to. dmgPower scales the damage (for cases where damage is dependent on time).
| Property |
Value |
| Type |
script event |
| Returns |
void |
| Parameters |
vector origin, entity inflictor, entity attacker, entity ignore, string damageDefName, float dmgPower |
| Section |
system events (called via 'sys.') |
Quake 4
| Property |
Value |
| Type |
script event |
| Returns |
void |
| Parameters |
vector, entity, entity, entity, string, float |
Prey
| Property |
Value |
| Type |
script event |
| Returns |
void |
| Parameters |
vector, entity, entity, entity, string, float |

Last changed Sep 21, 2026
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