pm_crouchrate
This is a cvar, also known as console variable on id Tech 4 engines, present on DOOM 3, DOOM 3 BFG, Quake 4 and Prey. Below you can find its default value and flags for each engine that declares it.
DOOM 3
time it takes for player's view to change from standing to crouching
| Property |
Value |
| Type |
console variable |
| Default |
0.87 |
| Flags |
CVAR_GAME | CVAR_NETWORKSYNC | CVAR_FLOAT |
DOOM 3 BFG
time it takes for player's view to change from standing to crouching
| Property |
Value |
| Type |
console variable |
| Default |
0.87 |
| Flags |
CVAR_GAME | CVAR_NETWORKSYNC | CVAR_FLOAT |
Quake 4
time it takes for player's view to change from standing to crouching
| Property |
Value |
| Type |
console variable |
| Default |
0.87 |
| Flags |
CVAR_GAME | CVAR_NETWORKSYNC | CVAR_FLOAT | CVAR_NORESET |
Prey
time it takes for player's view to change from standing to crouching
| Property |
Value |
| Type |
console variable |
| Default |
0.87 |
| Flags |
CVAR_GAME | CVAR_NETWORKSYNC | CVAR_FLOAT |