pm_air
This is a cvar, also known as console variable on id Tech 4 engines, present on DOOM 3, DOOM 3 BFG, Quake 4 and Prey. Below you can find its default value and flags for each engine that declares it.
DOOM 3
how long in milliseconds the player can go without air before he starts taking damage
| Property |
Value |
| Type |
console variable |
| Default |
1800 |
| Flags |
CVAR_GAME | CVAR_NETWORKSYNC | CVAR_INTEGER |
DOOM 3 BFG
how long in milliseconds the player can go without air before he starts taking damage
| Property |
Value |
| Type |
console variable |
| Default |
30000 |
| Flags |
CVAR_GAME | CVAR_NETWORKSYNC | CVAR_INTEGER |
Quake 4
how long in milliseconds the player can go without air before he starts taking damage
| Property |
Value |
| Type |
console variable |
| Default |
1800 |
| Flags |
CVAR_GAME | CVAR_NETWORKSYNC | CVAR_INTEGER |
Prey
how long in milliseconds the player can go without air before he starts taking damage
| Property |
Value |
| Type |
console variable |
| Default |
1800 |
| Flags |
CVAR_GAME | CVAR_NETWORKSYNC | CVAR_INTEGER |