player_body
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
For placement to determine scale relative to player
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
hhSpiritProxy -> idActor -> idAFEntity_Gibbable -> idAFEntity_Base -> hhAnimatedEntity -> idAnimatedEntity -> hhRenderEntity -> idEntity -> idClass |
| Min |
-16 -16 0 |
| Max |
16 16 78 |
Script events
| Event |
Declared by |
| orientToGravity |
hhSpiritProxy |
| shouldRemainAlignedToAxial |
hhSpiritProxy |
| enableEyeFocus |
idActor |
| disableEyeFocus |
idActor |
| footstep |
idActor |
| leftFoot |
idActor |
| rightFoot |
idActor |
| EnableWalkIK |
idActor |
| DisableWalkIK |
idActor |
| EnableLegIK |
idActor |
| DisableLegIK |
idActor |
| preventPain |
idActor |
| disablePain |
idActor |
| enablePain |
idActor |
| getPainAnim |
idActor |
| setAnimPrefix |
idActor |
| stopAnim |
idActor |
| playAnim |
idActor |
| playCycle |
idActor |
| idleAnim |
idActor |
| setSyncedAnimWeight |
idActor |
| setBlendFrames |
idActor |
| getBlendFrames |
idActor |
| animState |
idActor |
| getAnimState |
idActor |
| inAnimState |
idActor |
| finishAction |
idActor |
| animDone |
idActor |
| overrideAnim |
idActor |
| enableAnim |
idActor |
| hasAnim |
idActor |
| checkAnim |
idActor |
| chooseAnim |
idActor |
| animLength |
idActor |
| animDistance |
idActor |
| hasEnemies |
idActor |
| nextEnemy |
idActor |
| closestEnemyToPoint |
idActor |
| stopSound |
idActor |
| setNextState |
idActor |
| setState |
idActor |
| getState |
idActor |
| getHead |
idActor |
| LeftFootPrint |
idActor |
| RightFootPrint |
idActor |
| playAnimSkip |
idActor |
| gib |
idAFEntity_Gibbable |
| SetConstraintPosition |
idAFEntity_Base |
| setAFCollision |
idAFEntity_Base |
| spawnFXAlongBone |
hhAnimatedEntity |
| getJointHandle |
idAnimatedEntity |
| clearAllJoints |
idAnimatedEntity |
| clearJoint |
idAnimatedEntity |
| setJointPos |
idAnimatedEntity |
| setJointAngle |
idAnimatedEntity |
| getJointPos |
idAnimatedEntity |
| getJointAngle |
idAnimatedEntity |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |