plane_waypoint
This is an entity on id Tech 3 engines, present on RTCW Single Player and RTCW Multiplayer. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
the program will pick one randomly there can be a maximum of eight tracks at any branch
the entity will fire its target when reached
Spawnflags
| Flag |
Bit |
Description |
| SCRIPTS |
1 |
|
| DIE |
2 |
|
| EXPLODE |
4 |
|
| LAPS |
8 |
|
| ATTACK |
16 |
|
Keys
| Key |
Description |
| count |
number of times this waypoint needs to be triggered by an AIScript "alertentity" call before the aircraft changes tracks |
| track |
tells it what track to branch off to there can be several track with the same track name |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .3 0 |
| Spawn function |
SP_plane_waypoint |
RTCW Multiplayer
the program will pick one randomly there can be a maximum of eight tracks at any branch
the entity will fire its target when reached
Spawnflags
| Flag |
Bit |
Description |
| SCRIPTS |
1 |
|
| DIE |
2 |
|
| EXPLODE |
4 |
|
| LAPS |
8 |
|
| ATTACK |
16 |
|
Keys
| Key |
Description |
| count |
number of times this waypoint needs to be triggered by an AIScript "alertentity" call before the aircraft changes tracks |
| track |
tells it what track to branch off to there can be several track with the same track name |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .3 0 |
| Spawn function |
SP_plane_waypoint |