net_clientMaxPrediction
This is a cvar, also known as console variable on id Tech 4 engines, present on DOOM 3, DOOM 3 BFG, Quake 4 and Prey. Below you can find its default value and flags for each engine that declares it.
DOOM 3
maximum number of milliseconds a client can predict ahead of server.
| Property |
Value |
| Type |
console variable |
| Default |
1000 |
| Flags |
CVAR_SYSTEM | CVAR_INTEGER | CVAR_NOCHEAT |
DOOM 3 BFG
maximum number of milliseconds a client can predict ahead of server.
| Property |
Value |
| Type |
console variable |
| Default |
5000 |
| Flags |
CVAR_SYSTEM | CVAR_INTEGER | CVAR_NOCHEAT |
Quake 4
maximum number of milliseconds a client can predict ahead of server.
| Property |
Value |
| Type |
console variable |
| Default |
1000 |
| Flags |
CVAR_SYSTEM | CVAR_INTEGER | CVAR_NOCHEAT |
Prey
maximum number of milliseconds a client can predict ahead of server.
| Property |
Value |
| Type |
console variable |
| Default |
1000 |
| Flags |
CVAR_SYSTEM | CVAR_INTEGER | CVAR_NOCHEAT |