| density |
var |
0.02 |
Volume of the object times the density is the mass. |
| friction |
var |
0.2 |
Friction with contacting surfaces in the range [0-1] where 0 is no friction. |
| bouncyness |
var |
0.4 |
How much the object bounces in the range [0-1] where 0 is no bounce. |
| mass |
var |
|
Mass of the object (overrides density). |
| clipmodel |
model |
|
Model to be used for collision detection. |
| clipshrink |
var |
0 |
Shrink the visual model with an epsilon and use it as a clip model. |
| allowStep |
var |
1 |
Set to 0 to prevent monsters from ever walking over this object. |
| nonsolid |
var |
|
Make the object non-solid. |
| nodrop |
bool |
0 |
Do not drop to the floor. |
| noimpact |
bool |
0 |
Do not activate by the impact of other objects. |
| notpushable |
bool |
|
Do not allow to be pushed. |
| unbindondeath |
bool |
0 |
Unbind entity when health drops down to or below zero. |
| health |
var |
0 |
If set the visual model changes to 'broken' when the health drops down to or below zero. |
| broken |
model |
|
Visual model to be used when the health drops down to or below zero. |
| explode |
bool |
0 |
If set to 1 the moveable explodes and is removed when the health drops down to or below zero. |
| init_velocity |
var |
|
Initial linear velocity set when activated. |
| init_avelocity |
var |
|
Initial angular velocity set when activated. |
| init_velocityDelay |
var |
|
Delay in seconds before the initial linear velocity is set after being activated. |
| init_avelocityDelay |
var |
|
Delay in seconds before the initial angular velocity is set after being activated. |
| initialSplineTime |
var |
|
Number of milliseconds the moveable should follow the initial spline path. |
| damage |
var |
|
Damage definition if it damages things it collides with |
| damageWhenActive |
var |
|
Only damage when active ( currently for the vagary and influence stuff ) |
| fx_collide |
var |
|
FX system to start at impact position when object collides. |