| density |
var |
0.004 |
Volume of the object times the density is the mass. |
| friction |
var |
0.1 |
Friction with contacting surfaces in the range [0-1] where 0 is no friction. |
| linearFriction |
var |
0.2 |
Friction through air in the range [0-1] where 0 is no friction |
| angularFriction |
var |
0.2 |
Angular friction in the range [0-1] where 0 is no friction |
| bouncyness |
var |
0.1 |
How much the object bounces in the range [0-1] where 0 is no bounce. |
| clipmodel |
model |
|
Model to be used for collision detection. |
| clipshrink |
var |
0 |
Shrink the visual model with an epsilon and use it as a clip model. |
| nodrop |
bool |
0 |
Do not drop to the floor. |
| noimpact |
bool |
0 |
Do not activate by the impact of other objects. |
| notPushable |
bool |
0 |
Do not allow to be pushed. |
| unbindondeath |
bool |
0 |
Unbind entity when health drops down to or below zero. |
| health |
var |
0 |
If set the moveable takes damage and is removed when killed |
| init_velocity |
var |
0 0 0 |
Initial linear velocity set when activated. |
| init_avelocity |
var |
0 0 0 |
Initial angular velocity set when activated. |
| removeTime |
var |
|
Time in seconds before the moveable is automatically removed. |
| removeOnCollision |
bool |
|
If true, remove the moveable when it collides with something. |
| notPushableAI |
var |
|
Do not allow to be pushed by monsters. |