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Wiki » Reference » movable_ entities » movable_wraithcan_barrel
ARTICLE

movable_wraithcan_barrel

This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Prey

Moveable barrel. Works just like a func_moveable. However the barrel

has special handling to make it appear more round.

Keys

Key Type Default Description
density var 0.004 Volume of the object times the density is the mass.
friction var 0.1 Friction with contacting surfaces in the range [0-1] where 0 is no friction.
linearFriction var 0.2 Friction through air in the range [0-1] where 0 is no friction
angularFriction var 0.2 Angular friction in the range [0-1] where 0 is no friction
bouncyness var 0.1 How much the object bounces in the range [0-1] where 0 is no bounce.
clipmodel model Model to be used for collision detection.
clipshrink var 0 Shrink the visual model with an epsilon and use it as a clip model.
nodrop bool 0 Do not drop to the floor.
noimpact bool 0 Do not activate by the impact of other objects.
notPushable bool 0 Do not allow to be pushed.
unbindondeath bool 0 Unbind entity when health drops down to or below zero.
health var 0 If set the moveable takes damage and is removed when killed
init_velocity var 0 0 0 Initial linear velocity set when activated.
init_avelocity var 0 0 0 Initial angular velocity set when activated.
removeTime var Time in seconds before the moveable is automatically removed.
removeOnCollision bool If true, remove the moveable when it collides with something.
notPushableAI var Do not allow to be pushed by monsters.

Editor

Property Value
Type point entity
Spawn class hhBarrel -> hhMoveable -> idMoveable -> idEntity -> idClass
Inherits movable_base_barrel
Min -16 -16 -18
Max 16 16 18
Color 1 .5 0

Script events

Event Declared by
hoverTo hhMoveable
unhover hhMoveable
activate idMoveable
becomeNonSolid idMoveable
isAtRest idMoveable
enableDamage idMoveable
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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