func_arena Monday, September 21, 2026
Building, modding and fragging like it's 1998

142778 visitors
YOUR #1 SOURCE FOR RETRO FPS DEVELOPMENT Y2K READY
  *** func_arena goes live, let the carnage begin!   ***   ET: Legacy 2.86.0 is out!   ***   Engine of the Week: qrustyquake by cyanbun96   ***   Server admins: read our migration guide before Friday   ***   Ironwail 0.8.2 is out!   ***  
NAVIGATION
Wiki » Reference » movable_ entities » movable_boxfragile
ARTICLE

movable_boxfragile

This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Prey

Moveable object. Will drop to the floor and rest untill activated.

The visual model set with the 'model' key can also be used for

collision detection. However the model may not be too complex.

max vertices = 32

max edges = 32

max polygons = 16

max edges per polygon = 16

The collision model must be an enclosed hull. Dangling polygons or

edges are not allowed. If the visual model is too complex or does

not meet these requirements it can be contained in a less complex

model for collision detection. Such a collision model is specified with the

'clipmodel' key.

Keys

Key Type Default Description
density var 0.005 Volume of the object times the density is the mass.
friction var 0.1 Friction with contacting surfaces in the range [0-1] where 0 is no friction.
linearFriction var 0.2 Friction through air in the range [0-1] where 0 is no friction
angularFriction var 0.2 Angular friction in the range [0-1] where 0 is no friction
bouncyness var 0.2 How much the object bounces in the range [0-1] where 0 is no bounce.
clipmodel model Model to be used for collision detection.
clipshrink var 1 Shrink the visual model with an epsilon and use it as a clip model.
nodrop bool 0 Do not drop to the floor.
noimpact bool 0 Do not activate by the impact of other objects.
notPushable bool 0 Do not allow to be pushed.
unbindondeath bool 0 Unbind entity when health drops down to or below zero.
health var 0 If set the moveable takes damage and is removed when killed
init_velocity var 0 0 0 Initial linear velocity set when activated.
init_avelocity var 0 0 0 Initial angular velocity set when activated.
removeTime var Time in seconds before the moveable is automatically removed.
removeOnCollision bool If true, remove the moveable when it collides with something.
notPushableAI var Do not allow to be pushed by monsters.

Editor

Property Value
Type point entity
Spawn class hhMoveable -> idMoveable -> idEntity -> idClass
Inherits default_movable_cardboard
Min -12 -18 -12
Max 12 18 12
Color 0.15 0.6 0.7

Script events

Event Declared by
hoverTo hhMoveable
unhover hhMoveable
activate idMoveable
becomeNonSolid idMoveable
isAtRest idMoveable
enableDamage idMoveable
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
<< back to the wiki  ·  History
RELATED GAMES
Prey
HOT FILES
No files yet.
all files >>
LATEST BLOGS
No blog posts yet.
all blogs >>
MEDIA FROM THE BLOGS
No blog post has a picture yet.
all blogs >>
LATEST DEVLOGS
No devlog entries yet.
all blogs >>
CHAT
IRC:
#func_arena @ irc.libera.chat

Discord:
Map-Center

41 fraggers right now. Be nice to others.
Powered by Debian Linux Now! Get Mozilla Now! Stop Microsoft! Dopefish Now! 1-Bit Icons by Nikoichu
home  ·  contact  ·  privacy policy  ·  forums  ·  submit content  ·  rss
func_arena is a member of the func_network. We are not responsible for user content, your ping, or your kill-to-death ratio.
Powered by fragnuke 0.7.2. Best viewed at 1024x768 in Mozilla. No frames, no Flash, no bs.