monster_zombie
This is an entity, present on Quake and DOOM 3. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake
If crucified, stick the bounding box 12 pixels back into a wall to look right.
Spawnflags
| Flag |
Bit |
Description |
| Crucified |
1 |
|
| ambush |
2 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 0 |
DOOM 3
| Property |
Value |
| Type |
script object |
| Inherits |
monster_zombie_base |
Fields
| Type |
Name |
| boolean |
can_run |
Methods
| Returns |
Name |
Parameters |
| void |
state_Begin |
|
| void |
state_Idle |
|
| void |
combat_melee |
|
| void |
init |
|
| void |
Torso_Idle |
|
| void |
Torso_Pain |
|
| void |
Torso_MeleeAttack |
|
| void |
Legs_Idle |
|
| void |
Legs_Walk |
|
| void |
Legs_Run |
|
| float |
check_attacks |
|
| void |
do_attack |
float attack_flags |