lightJunior
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
Non-displayed light that only affects dynamic game models, but does not contribute to lightmaps
Nonlinear checkbox gives inverse square falloff instead of linear Angle adds light:surface angle calculations (only valid for "Linear" lights) (wolf) Lights pointed at a target will be spotlights.
Spawnflags
| Flag |
Bit |
Description |
| nonlinear |
1 |
|
| angle |
2 |
|
| negative_spot |
4 |
|
| negative_point |
8 |
|
Keys
| Key |
Description |
| light |
overrides the default 300 intensity. |
| radius |
overrides the default 64 unit radius of a spotlight at the target point. |
| fade |
falloff/radius adjustment value. multiply the run of the slope by "fade" (1.0f default) (only valid for "Linear" lights) (wolf) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0 0.7 0.3 |
| Spawn function |
SP_lightJunior |
RTCW Multiplayer
Non-displayed light that only affects dynamic game models, but does not contribute to lightmaps
Nonlinear checkbox gives inverse square falloff instead of linear Angle adds light:surface angle calculations (only valid for "Linear" lights) (wolf) Lights pointed at a target will be spotlights.
Spawnflags
| Flag |
Bit |
Description |
| nonlinear |
1 |
|
| angle |
2 |
|
| negative_spot |
4 |
|
| negative_point |
8 |
|
Keys
| Key |
Description |
| light |
overrides the default 300 intensity. |
| radius |
overrides the default 64 unit radius of a spotlight at the target point. |
| fade |
falloff/radius adjustment value. multiply the run of the slope by "fade" (1.0f default) (only valid for "Linear" lights) (wolf) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0 0.7 0.3 |
| Spawn function |
SP_lightJunior |
Enemy Territory
Non-displayed light that only affects dynamic game models, but does not contribute to lightmaps
Nonlinear checkbox gives inverse square falloff instead of linear Angle adds light:surface angle calculations (only valid for "Linear" lights) (wolf) Lights pointed at a target will be spotlights.
Spawnflags
| Flag |
Bit |
Description |
| nonlinear |
1 |
|
| angle |
2 |
|
| negative_spot |
4 |
|
| negative_point |
8 |
|
Keys
| Key |
Description |
| light |
overrides the default 300 intensity. |
| radius |
overrides the default 64 unit radius of a spotlight at the target point. |
| fade |
falloff/radius adjustment value. multiply the run of the slope by "fade" (1.0f default) (only valid for "Linear" lights) (wolf) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0 0.7 0.3 |
| Spawn function |
SP_lightJunior |