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Wiki » Reference » DOOM 3 Classes » idWeapon
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idWeapon

This is an engine class on id Tech 4 engines, present on DOOM 3 and Prey. Below you can find the class tree, what derives from it and the events produced.

DOOM 3

Property Value
Type engine class
Inherits idAnimatedEntity

Class tree

  • idClass
    • idEntity
      • idAnimatedEntity
        • idWeapon

Supported events

Event Declared by
getOwner idWeapon
weaponState idWeapon
weaponReady idWeapon
weaponOutOfAmmo idWeapon
weaponReloading idWeapon
weaponHolstered idWeapon
weaponRising idWeapon
weaponLowering idWeapon
useAmmo idWeapon
addToClip idWeapon
ammoInClip idWeapon
ammoAvailable idWeapon
totalAmmoCount idWeapon
clipSize idWeapon
playAnim idWeapon
playCycle idWeapon
setBlendFrames idWeapon
getBlendFrames idWeapon
animDone idWeapon
nextWeapon idWeapon
setSkin idWeapon
flashlight idWeapon
getLightParm idWeapon
setLightParm idWeapon
setLightParms idWeapon
launchProjectiles idWeapon
createProjectile idWeapon
ejectBrass idWeapon
melee idWeapon
getWorldModel idWeapon
allowDrop idWeapon
autoReload idWeapon
netReload idWeapon
isInvisible idWeapon
netEndReload idWeapon
grabber idWeapon
grabberHasTarget idWeapon
grabberGrabDistance idWeapon
launchProjectilesEllipse idWeapon
launchPowerup idWeapon
startWeaponSmoke idWeapon
stopWeaponSmoke idWeapon
startWeaponParticle idWeapon
stopWeaponParticle idWeapon
startWeaponLight idWeapon
stopWeaponLight idWeapon
getJointHandle idAnimatedEntity
clearAllJoints idAnimatedEntity
clearJoint idAnimatedEntity
setJointPos idAnimatedEntity
setJointAngle idAnimatedEntity
getJointPos idAnimatedEntity
getJointAngle idAnimatedEntity
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Prey

Property Value
Type engine class
Inherits idAnimatedEntity

Class tree

  • idClass
    • idEntity
      • hhRenderEntity
        • idAnimatedEntity
          • idWeapon

Supported events

Event Declared by
getOwner idWeapon
weaponState idWeapon
weaponReady idWeapon
weaponOutOfAmmo idWeapon
weaponReloading idWeapon
weaponHolstered idWeapon
weaponRising idWeapon
weaponLowering idWeapon
useAmmo idWeapon
addToClip idWeapon
ammoInClip idWeapon
ammoAvailable idWeapon
totalAmmoCount idWeapon
clipSize idWeapon
playAnim idWeapon
playCycle idWeapon
setBlendFrames idWeapon
getBlendFrames idWeapon
animDone idWeapon
nextWeapon idWeapon
flashlight idWeapon
getLightParm idWeapon
setLightParm idWeapon
setLightParms idWeapon
launchProjectiles idWeapon
createProjectile idWeapon
ejectBrass idWeapon
melee idWeapon
getWorldModel idWeapon
allowDrop idWeapon
autoReload idWeapon
netReload idWeapon
isInvisible idWeapon
netEndReload idWeapon
getJointHandle idAnimatedEntity
clearAllJoints idAnimatedEntity
clearJoint idAnimatedEntity
setJointPos idAnimatedEntity
setJointAngle idAnimatedEntity
getJointPos idAnimatedEntity
getJointAngle idAnimatedEntity
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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