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Wiki » Reference » DOOM 3 Classes » idTarget
ARTICLE

idTarget

This is an engine class on id Tech 4 engines, present on DOOM 3, Quake 4 and Prey. Below you can find the class tree, what derives from it and the events produced.

DOOM 3

Property Value
Type engine class
Inherits idEntity

Class tree

  • idClass
    • idEntity
      • idTarget

Child classes

Class
idTarget_CallObjectFunction
idTarget_Damage
idTarget_EnableLevelWeapons
idTarget_EnableStamina
idTarget_FadeEntity
idTarget_FadeSoundClass
idTarget_Give
idTarget_GiveEmail
idTarget_GiveSecurity
idTarget_LevelTrigger
idTarget_LightFadeIn
idTarget_LightFadeOut
idTarget_LockDoor
idTarget_Remove
idTarget_RemoveWeapons
idTarget_SessionCommand
idTarget_SetFov
idTarget_SetGlobalShaderTime
idTarget_SetInfluence
idTarget_SetKeyVal
idTarget_SetModel
idTarget_SetPrimaryObjective
idTarget_SetShaderParm
idTarget_SetShaderTime
idTarget_Show
idTarget_Tip
idTarget_WaitForButton

Entities

Entity
target_null

Supported events

Event Declared by
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Quake 4

Property Value
Type engine class
Inherits idEntity

Class tree

  • idClass
    • idEntity
      • idTarget

Child classes

Class
idTarget_CallObjectFunction
idTarget_Damage
idTarget_EnableLevelWeapons
idTarget_EnableStamina
idTarget_EndLevel
idTarget_FadeEntity
idTarget_FadeSoundClass
idTarget_Give
idTarget_GiveEmail
idTarget_GiveSecurity
idTarget_LevelTrigger
idTarget_LightFadeIn
idTarget_LightFadeOut
idTarget_LockDoor
idTarget_Remove
idTarget_RemoveWeapons
idTarget_SessionCommand
idTarget_SetFov
idTarget_SetGlobalShaderTime
idTarget_SetInfluence
idTarget_SetKeyVal
idTarget_SetModel
idTarget_SetPrimaryObjective
idTarget_SetShaderParm
idTarget_SetShaderTime
idTarget_Show
idTarget_Tip
idTarget_WaitForButton
rvTarget_AddDatabaseEntry
rvTarget_AmmoStash
rvTarget_BossBattle
rvTarget_ExitAreaAlert
rvTarget_LaunchProjectile
rvTarget_Nailable
rvTarget_SecretArea
rvTarget_TetherAI

Entities

Entity
info_tactical_feature
recomp_BoomBox
target_null
target_vehicle_path

Supported events

Event Declared by
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Prey

Property Value
Type engine class
Inherits idEntity

Class tree

  • idClass
    • idEntity
      • idTarget

Child classes

Class
hhTarget_AttachToRail
hhTarget_Autosave
hhTarget_ConsolidatePlayers
hhTarget_ControlVehicle
hhTarget_Disable
hhTarget_DisablePassageway
hhTarget_DisableReactions
hhTarget_DisplayGui
hhTarget_Earthquake
hhTarget_Enable
hhTarget_EnablePassageway
hhTarget_EnableReactions
hhTarget_FollowPath
hhTarget_Hide
hhTarget_LockDoor
hhTarget_PatternRelay
hhTarget_PlayWeaponAnim
hhTarget_SetLightParm
hhTarget_SetSkin
hhTarget_Show
hhTarget_Subtitle
hhTarget_WarpPlayers
idTarget_CallObjectFunction
idTarget_Damage
idTarget_EnableLevelWeapons
idTarget_EnableStamina
idTarget_EndLevel
idTarget_FadeEntity
idTarget_FadeSoundClass
idTarget_Give
idTarget_LevelTrigger
idTarget_LightFadeIn
idTarget_LightFadeOut
idTarget_Remove
idTarget_RemoveWeapons
idTarget_SessionCommand
idTarget_SetFov
idTarget_SetGlobalShaderTime
idTarget_SetKeyVal
idTarget_SetModel
idTarget_SetShaderParm
idTarget_SetShaderTime
idTarget_Tip
idTarget_WaitForButton

Entities

Entity
target_null

Supported events

Event Declared by
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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