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Wiki » Reference » DOOM 3 Classes » idItem
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idItem

This is an engine class on id Tech 4 engines, present on DOOM 3, Quake 4 and Prey. Below you can find the class tree, what derives from it and the events produced.

DOOM 3

Property Value
Type engine class
Inherits idEntity

Class tree

  • idClass
    • idEntity
      • idItem

Child classes

Class
idItemPowerup
idItemTeam
idMoveableItem
idObjective
idPDAItem
idVideoCDItem

Entities

Entity
ammo_belt_small
ammo_bfg_small
ammo_bullets_large
ammo_bullets_small
ammo_cells_large
ammo_cells_small
ammo_clip_large
ammo_clip_small
ammo_grenade_small
ammo_rockets_large
ammo_rockets_small
ammo_shells_large
ammo_shells_small
item_aircannister
item_armor_security
item_armor_shard
item_backpack
item_battery
item_data_linker
item_default
item_key_blue
item_key_red
item_key_yellow
item_keycard_aco
item_keycard_generic
item_medkit
item_medkit_small
powerup_chronocaust
powerup_invulnerability
powerup_megasphere
powerup_soulsphere
weapon_bfg
weapon_chaingun
weapon_chainsaw
weapon_flashlight
weapon_handgrenade
weapon_machinegun
weapon_pistol
weapon_plasmagun
weapon_rocketlauncher
weapon_shotgun
weapon_soulcube

Supported events

Event Declared by
activate idItem
respawn idItem
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Quake 4

Property Value
Type engine class
Inherits idEntity

Class tree

  • idClass
    • idEntity
      • idItem

Child classes

Class
idItemPowerup
idMoveableItem
idObjective
rvItemCTFFlag

Entities

Entity
ammo_dmg
ammo_grenadelauncher
ammo_hyperblaster
ammo_lightninggun
ammo_machinegun
ammo_nailgun
ammo_railgun
ammo_rocketlauncher
ammo_shotgun
item_armor
item_armor_large
item_armor_shard
item_armor_small
item_default
item_health
item_health_large
item_health_mega
item_health_shard
item_health_small
weapon_blaster
weapon_dmg
weapon_gauntlet
weapon_grenadelauncher
weapon_hyperblaster
weapon_lightninggun
weapon_machinegun
weapon_nailgun
weapon_napalmgun
weapon_railgun
weapon_rocketlauncher
weapon_shotgun
weaponmod_hyperblaster_bounce1
weaponmod_lightninggun_chain
weaponmod_machinegun_ammo
weaponmod_nailgun_power
weaponmod_nailgun_seek
weaponmod_railgun_penetrate
weaponmod_rocketlauncher_burst
weaponmod_rocketlauncher_homing
weaponmod_shotgun_ammo

Supported events

Event Declared by
activate idItem
respawn idItem
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Prey

Property Value
Type engine class
Inherits idEntity

Class tree

  • idClass
    • idEntity
      • idItem

Child classes

Class
hhItem

Supported events

Event Declared by
activate idItem
respawn idItem
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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